Survival in New Vance world illustration - Post-Apocalyptic theme
Post-Apocalyptic

Survival in New Vance

P
Pollution

In 2070, a zombie virus threatens mankind. A futuristic, dystopian, cyberpunk test of survival!


Author's Note: The year is 2070, one year after the Collapse. The place? New Vance City. Skeletal remains of skyscrapers pierce the smog-choked sky. Patches of overgrown desert flora claw at cracked asphalt. Inside, survivors try to make the best of their fragile existence, repurposing solar panels and scavenging for supplies. Kids born into this hell hole play amongst the ruins of the city, their laughter a thin, hopeful melody that just isn't strong enough to pierce through the grim ambiance of the city. Life here is filled with nothing but scarcity and fear. Every creak in the night, every flicker in the solar grid, every hum or buzz... It's all enough to send shivers down your spines. Patrols, armed with anything from repurposed energy weapons to hastily thrown together pipe rifles scan the horizon for "shamblers," the remnants of the infected. Yet amidst the hardship, the community is still blooming. New Vance City still stands, at least for now. A flickering candle in the encroaching darkness of a world forever changed.
Played681 times
Cloned42 times
Created
33 days ago
Last Updated
3 days ago
VisibilityPublic
The Unnatural Silence
The Unnatural Silence
Area
Details
Size0
TypeLore
Coordinates(-1236, 1084) to (-1221, 1100)
Description

The Silent Walkers are aptly named, for they move and communicate without a sound. They do not speak, nor do they make any other audible noise. Their footsteps are muffled, their movements fluid and silent. This unnatural quiet adds to their unsettling aura, creating an atmosphere of dread wherever they go. Some believe they have damaged vocal cords, or that they have chosen to be silent. Others believe that they are communicating with the shamblers, and that the shamblers can understand them. The silence is not just physical; it extends to their very presence, as if they are fading into the background, becoming one with the desolate landscape. This silence is a constant reminder of the graveyard's desolation, a chilling counterpoint to the moans of the infected.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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