Post-Apocalyptic
In 2070, a zombie virus threatens mankind. A futuristic, dystopian, cyberpunk test of survival!
Author's Note: The year is 2070, one year after the Collapse. The place? New Vance City. Skeletal remains of skyscrapers pierce the smog-choked sky. Patches of overgrown desert flora claw at cracked asphalt. Inside, survivors try to make the best of their fragile existence, repurposing solar panels and scavenging for supplies. Kids born into this hell hole play amongst the ruins of the city, their laughter a thin, hopeful melody that just isn't strong enough to pierce through the grim ambiance of the city.
Life here is filled with nothing but scarcity and fear. Every creak in the night, every flicker in the solar grid, every hum or buzz... It's all enough to send shivers down your spines. Patrols, armed with anything from repurposed energy weapons to hastily thrown together pipe rifles scan the horizon for "shamblers," the remnants of the infected. Yet amidst the hardship, the community is still blooming. New Vance City still stands, at least for now. A flickering candle in the encroaching darkness of a world forever changed.
Played | 692 times |
Cloned | 42 times |
Created | 34 days ago |
Last Updated | 4 days ago |
Visibility | Public |
Solar Credit
Area
Details
Size | 0 |
Type | Currency |
Coordinates | (-1073, 1213) to (-1057, 1216) |
Description
Solar Credit: The Solar Credit represents the pinnacle of value in New Vance City, tied directly to the city's vital power grid. Solar Credits are a currency that can be converted to energy to power different equipment. Its value is derived from the immense effort required to maintain the decaying solar array and distribute its energy. In a world where consistent power is a luxury, Solar Credits are highly prized, used for significant transactions, and represent a degree of stability. Its value is also tied to the Citadel Council, who back its value. They are used for large scale trades, and for the use of vital services.