New Vance City world illustration - Post-Apocalyptic theme
Post-Apocalyptic

New Vance City

P
Pollution

New Vance City is a post-collapse RPG where survival means customizing everything—classes, skills, races, and gear are all unique. Set in 2070, a year after the world cracked and the infected rose, this cyberpunk dystopia pulses with story-rich factions, brutal politics, and unforgettable characters. Forge your path in a smog-choked ruin where the line between savior and syndicate blurs with every shot fired. Fight zombies, raiders, and mutated creatures and test your survival in New Vance City!


Author's Note: The year is 2070, one year after the Collapse. The place? New Vance City. Skeletal remains of skyscrapers pierce the smog-choked sky. Patches of overgrown desert flora claw at cracked asphalt. Inside, survivors try to make the best of their fragile existence, repurposing solar panels and scavenging for supplies. Kids growing up in this hell hole play amongst the ruins of the city, their laughter a thin, hopeful melody that just isn't strong enough to pierce through the grim ambiance of the city. Life here is filled with nothing but scarcity and fear. Every creak in the night, every flicker in the solar grid, every hum or buzz... It's all enough to send shivers down your spines. Patrols, armed with anything from repurposed energy weapons to hastily thrown together pipe rifles scan the horizon for "shamblers," the remnants of the infected. Yet amidst the hardship, the community is still blooming. New Vance City still stands, at least for now. A flickering candle in the encroaching darkness of a world forever changed.
Played5545 times
Cloned200 times
Created
124 days ago
Last Updated
3 days ago
VisibilityPublic
Gear Rat Stronghold
Gear Rat Stronghold
Area
Details
Size0
TypeFortress
Description

Buried in the molten gut of the Rust Belt, the Gear Rat Stronghold squats like a scrap-forged war god. Built atop the husk of a ruined metro junction, it's a vertical sprawl of turbine guts, broken girders, and jackknifed train cars fused into towers by welding torches and brute will. Flamethrower turrets click and hiss across the perimeter, automated and cruelly efficient. Inside, Cog’s warlords tinker and torment, fabricating shrapnel guns, limb-rending saw rigs, and shock-harnessed junkhounds. This is where the Rust Belt breathes fire. Blood rites echo through smog-choked forges, and arenas burn with molten steel as loyalty is tested in battle. Drones stitched from microwave hulls and junkyard servos scout outward, guiding raiding columns like swarms of steel locusts. The stronghold is part forge, part slaughterhouse, all dread engine. No one raids the Rats on their home turf—because every screw, every switchblade, every scream belongs to them.

Appearance

The fortress looms like a mechanical hive—stacked train cars jut at odd angles, their hulls scorched and bolted into defensive towers. Twisted radio masts arc skyward, pulsing with static light, while lazy turbine blades spin over roaring vents. Oil-slick flames flicker from rusted barrels, casting long shadows across a patchwork of bone-charred tarps and scaffold bridges. Sparks rain constantly as grim silhouettes hammer iron prayers into war machines beneath the smog.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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