Post-Apocalyptic
New Vance City is a post-collapse RPG where survival means customizing everything—classes, skills, races, and gear are all unique. Set in 2070, a year after the world cracked and the infected rose, this cyberpunk dystopia pulses with story-rich factions, brutal politics, and unforgettable characters. Forge your path in a smog-choked ruin where the line between savior and syndicate blurs with every shot fired. Fight zombies, raiders, and mutated creatures and test your survival in New Vance City!
Author's Note: The year is 2070, one year after the Collapse. The place? New Vance City. Skeletal remains of skyscrapers pierce the smog-choked sky. Patches of overgrown desert flora claw at cracked asphalt. Inside, survivors try to make the best of their fragile existence, repurposing solar panels and scavenging for supplies. Kids growing up in this hell hole play amongst the ruins of the city, their laughter a thin, hopeful melody that just isn't strong enough to pierce through the grim ambiance of the city.
Life here is filled with nothing but scarcity and fear. Every creak in the night, every flicker in the solar grid, every hum or buzz... It's all enough to send shivers down your spines. Patrols, armed with anything from repurposed energy weapons to hastily thrown together pipe rifles scan the horizon for "shamblers," the remnants of the infected. Yet amidst the hardship, the community is still blooming. New Vance City still stands, at least for now. A flickering candle in the encroaching darkness of a world forever changed.
Played | 3427 times |
Cloned | 123 times |
Created | 89 days ago |
Last Updated | 1 days ago |
Visibility | Public |
Silas Green
Level 5 Baseline Human Guard -
A weary Baseline Human Guard, Silas stands resolute at the Mass Grave Plaza, clad in vault tech armor and armed with a pipe rifle, dedicated to holding back the shambler hordes.
Details
Race | Baseline Human |
Class | Guard |
Level | 5 |
Alignment | |
Pronouns | He/Him |
Location | -595, -154 |
Skills
Acrobatics
Animal Handling
Arcana
Athletics
Deception
History
Insight
Intimidation
Investigation
Medicine
Nature
Perception
Performance
Persuasion
Religion
Sleight Of Hand
Stealth
Survival
Ispreparedcaster
Isspellcaster
Currencies
Solar Credit | 0 |
Credit | 0 |
Cred-Bit | 0 |
appearance
Silas Green stands like a rusted sentinel on the edge of the Mass Grave Plaza, a craterous scar in the Perimeter Outskirts where infection first overran containment. His vault-tech armor is mismatched—Citadel composite on one shoulder, Gear Rat scrap plating on the other—spray-painted with matte-gray anti-reflective coating and patched with barbed wire insulation. A cracked visor reveals weary, sunken eyes framed by a gas-scorched beard and radiation rash. His pipe rifle is more welded relic than firearm, with wires trailing to a homemade solar-charger slung across his back. Taped to his chest plate are tally marks, each one carved with a dull combat knife, marking another day he hasn't turned. The smell of antiseptic, rust, and something acrid clings to him like a second uniform. Beneath his armor, layers of grimy cloth reinforce against bites. He never removes it. Not even to sleep.
personality
Silas is tired, but not broken. He clings to structure—the schedule, the rules, the weight of a rifle—as a shield against madness. He speaks in clipped phrases, favors action over words, and views compassion as a liability. Despite his gruff exterior, he holds a fierce, unspoken love for humanity’s last flickers. He’ll risk his life for a kid with a scraped knee, but he’ll never admit it aloud.
backstory
Once a drill instructor for the Citadel Council, Silas deserted after witnessing the abandonment of a full civilian sector during a breach. He joined the Perimeter Watch in the Outskirts not out of ideology, but as penance. Since the Collapse, he's been stationed at Mass Grave Plaza—a no-man’s-land where shamblers rise from the refuse of failed burn pits. He’s lost squads, limbs (twice reattached), and sleep. But he hasn't lost his grip on the line. Not yet.
Stats
Strength
14
Dexterity
12
Constitution
15
Intelligence
10
Wisdom
13
Charisma
8
Armor Class
15
14
14
Max HP
40
Speed
30
HP
40 / 40 HP
XP
6,5006,500 XP13,999
Level 5
Equipped Items
Spellbook