New Vance City world illustration - Post-Apocalyptic theme
Post-Apocalyptic

New Vance City

P
Pollution

New Vance City is a post-collapse RPG where survival means customizing everything—classes, skills, races, and gear are all unique. Set in 2070, a year after the world cracked and the infected rose, this cyberpunk dystopia pulses with story-rich factions, brutal politics, and unforgettable characters. Forge your path in a smog-choked ruin where the line between savior and syndicate blurs with every shot fired. Fight zombies, raiders, and mutated creatures and test your survival in New Vance City!


Author's Note: The year is 2070, one year after the Collapse. The place? New Vance City. Skeletal remains of skyscrapers pierce the smog-choked sky. Patches of overgrown desert flora claw at cracked asphalt. Inside, survivors try to make the best of their fragile existence, repurposing solar panels and scavenging for supplies. Kids growing up in this hell hole play amongst the ruins of the city, their laughter a thin, hopeful melody that just isn't strong enough to pierce through the grim ambiance of the city. Life here is filled with nothing but scarcity and fear. Every creak in the night, every flicker in the solar grid, every hum or buzz... It's all enough to send shivers down your spines. Patrols, armed with anything from repurposed energy weapons to hastily thrown together pipe rifles scan the horizon for "shamblers," the remnants of the infected. Yet amidst the hardship, the community is still blooming. New Vance City still stands, at least for now. A flickering candle in the encroaching darkness of a world forever changed.
Played3607 times
Cloned126 times
Created
92 days ago
Last Updated
1 days ago
VisibilityPublic
Doc Emily
Doc Emily
Level 1 Baseline Human Medic -
A compassionate Baseline Human Medic who uses her medical knowledge and resourcefulness to save lives in the ruins of the Collapsed Apartment Blocks.
Details
RaceBaseline Human
ClassMedic
Level1
Alignment
PronounsShe/Her
Location-659, 21
Skills
Acrobatics
Animal Handling
Arcana
Athletics
Deception
History
Insight
Intimidation
Investigation
Medicine
Nature
Perception
Performance
Persuasion
Religion
Sleight Of Hand
Stealth
Survival
Ispreparedcaster
Isspellcaster
Currencies
Solar Credit0
Credit0
Cred-Bit0
appearance
Emily looks like hope sewn from ruin. Her shoulder-length brown hair is tied back with surgical tubing, and her hazel eyes shine with exhausted clarity. She wears a soot-stained lab coat with a hydro-sealant patch on one shoulder, the remnants of a Citadel med-team emblem still visible beneath scrawled graffiti and burn marks. Underneath, she layers thermoplastic mesh with repurposed EMT scrubs, reinforced with car seat padding and stitched wire. Her boots are mismatched—one combat-grade, one duct-taped hiking sole. A scavenged auto-suture rig hangs from her belt beside a compact defibrillator cobbled from a child’s toy and two solar capacitors. Her makeshift medkit is a weatherproof lunchbox, worn smooth from years of use, plastered in cracked first-aid stickers and hand-drawn notes.
personality
Emily is determined, quietly defiant, and driven by a healer’s code that survived the Collapse intact. She's cautious with trust but generous with care—she's treated raiders, wanderers, even ex-Cult escapees. Cynical about systems but hopeful for people, she embodies a rare sincerity in New Vance. She doesn't preach, doesn't posture—she just shows up, again and again, even when she's running on scraps and stubbornness.
backstory
Emily was a top medical intern under the Citadel Council’s biometric program, trained in trauma response and cybernetic triage. When the Collapse hit, her transport was rerouted mid-evac and left to crash into the southern sprawl. She woke buried beneath rubble, surrounded by screams and silence. Since then, she's stayed in the ruins of the Collapsed Apartment Blocks, patching up survivors with leftover ration meds, tubing from old plumbing, and shattered drone parts. She refuses faction offers, believing true care shouldn't carry a price tag or barcode. Locals call her “Doc” with reverence. To many, she’s the last good thing left in a city that doesn’t deserve her.
Stats
Strength
10
Dexterity
12
Constitution
14
Intelligence
16
Wisdom
18
Charisma
14
Armor Class
12
11
11
Max HP
10
Speed
30

HP

10 / 10 HP

XP

00 XP299
Level 1
Equipped Items
Spellbook
This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
We are not affiliated with Dungeons & Dragons or Wizards of The Coast in any way.
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