New Vance City world illustration - Post-Apocalyptic theme
Post-Apocalyptic

New Vance City

P
Pollution

New Vance City is a post-collapse RPG where survival means customizing everything—classes, skills, races, and gear are all unique. Set in 2070, a year after the world cracked and the infected rose, this cyberpunk dystopia pulses with story-rich factions, brutal politics, and unforgettable characters. Forge your path in a smog-choked ruin where the line between savior and syndicate blurs with every shot fired. Fight zombies, raiders, and mutated creatures and test your survival in New Vance City!


Author's Note: The year is 2070, one year after the Collapse. The place? New Vance City. Skeletal remains of skyscrapers pierce the smog-choked sky. Patches of overgrown desert flora claw at cracked asphalt. Inside, survivors try to make the best of their fragile existence, repurposing solar panels and scavenging for supplies. Kids growing up in this hell hole play amongst the ruins of the city, their laughter a thin, hopeful melody that just isn't strong enough to pierce through the grim ambiance of the city. Life here is filled with nothing but scarcity and fear. Every creak in the night, every flicker in the solar grid, every hum or buzz... It's all enough to send shivers down your spines. Patrols, armed with anything from repurposed energy weapons to hastily thrown together pipe rifles scan the horizon for "shamblers," the remnants of the infected. Yet amidst the hardship, the community is still blooming. New Vance City still stands, at least for now. A flickering candle in the encroaching darkness of a world forever changed.
Played3454 times
Cloned123 times
Created
89 days ago
Last Updated
1 days ago
VisibilityPublic
Gardener Grace
Gardener Grace
Level 5 Baseline Human Cultivator -
A nurturing Baseline Human Cultivator who tends to the Citadel's garden, embodying hope and resilience in a post-apocalyptic world.
Details
RaceBaseline Human
ClassCultivator
Level5
Alignment
PronounsShe/Her
Location-110, 74
Skills
Acrobatics
Animal Handling
Arcana
Athletics
Deception
History
Insight
Intimidation
Investigation
Medicine
Nature
Perception
Performance
Persuasion
Religion
Sleight Of Hand
Stealth
Survival
Ispreparedcaster
Isspellcaster
Currencies
Solar Credit0
Credit0
Cred-Bit0
appearance
Grace stands out against the sterile white gloss of the Citadel’s plazas. Middle-aged with soft features and deep lines of endurance, she wears a layered, earth-toned jumpsuit retrofitted with grafted knee pads, solar-rechargeable shears, and sleeves stitched from reprocessed grow-netting. Pockets overflow with seed capsules and hydro-mist tubes, while a tangle of roots dangles from her satchel like green jewelry. Her long, sun-burnished brown hair is pulled into a looping braid decorated with dried flowers and copper irrigation clips. Green eyes flick between compassion and calculation, scanning each passerby like a field in need of tending. Her gloves—rubber-lined but worn thin—bear the stains of plant dyes, soil, and maybe more.
personality
Grace speaks softly but with intent, a presence that grounds chaos without demanding control. She has no illusions about the Citadel’s cruelty, but sees survival as a form of resistance, and beauty as rebellion. She listens more than she speaks, and when she does, her words soothe like rainfall. Beneath her warmth is steel—she’ll lie, barter, or even risk exile to protect a single sapling that might save someone’s tomorrow. She believes in slow victories.
backstory
Grace was once a post-collapse botanist hired by the Citadel Council to oversee green-space morale projects—until the Collapse made her role both obsolete and indispensable. Now, she tends the Glass Ring’s only public courtyard, a domed oasis of hydroponic vertical gardens, reclaimed soil beds, and nutrient-mist sprayers. Every leaf she cultivates must pass surveillance scrutiny—no unsanctioned seeds, no trade herbs. Yet, Grace quietly cultivates both food and hope, distributing clippings and herbal poultices to lower-caste citizens under the noses of Council drones. Her microgarden is one of the few spaces where laughter isn’t rationed. She is unofficially protected—too symbolic to remove, too independent to fully control.
Stats
Strength
10
Dexterity
12
Constitution
14
Intelligence
16
Wisdom
18
Charisma
15
Armor Class
12
11
11
Max HP
38
Speed
30

HP

38 / 38 HP

XP

6,5006,500 XP13,999
Level 5
Equipped Items
Spellbook
Cultivator: Soil Scan

Cultivator: Soil Scan

Cantrip
Cultivator: Nutrient Fog

Cultivator: Nutrient Fog

Cantrip
Cultivator: Patch Salve

Cultivator: Patch Salve

Level 1
Cultivator: Caustic Slurry

Cultivator: Caustic Slurry

Level 1
Follow-Up Strike

Follow-Up Strike

Cantrip
This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
We are not affiliated with Dungeons & Dragons or Wizards of The Coast in any way.
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