Survival in New Vance world illustration - Post-Apocalyptic theme
Post-Apocalyptic

Survival in New Vance

P
Pollution

In 2070, a zombie virus threatens mankind. A futuristic, dystopian, cyberpunk test of survival!


Author's Note: The year is 2070, one year after the Collapse. The place? New Vance City. Skeletal remains of skyscrapers pierce the smog-choked sky. Patches of overgrown desert flora claw at cracked asphalt. Inside, survivors try to make the best of their fragile existence, repurposing solar panels and scavenging for supplies. Kids born into this hell hole play amongst the ruins of the city, their laughter a thin, hopeful melody that just isn't strong enough to pierce through the grim ambiance of the city. Life here is filled with nothing but scarcity and fear. Every creak in the night, every flicker in the solar grid, every hum or buzz... It's all enough to send shivers down your spines. Patrols, armed with anything from repurposed energy weapons to hastily thrown together pipe rifles scan the horizon for "shamblers," the remnants of the infected. Yet amidst the hardship, the community is still blooming. New Vance City still stands, at least for now. A flickering candle in the encroaching darkness of a world forever changed.
Played760 times
Cloned43 times
Created
35 days ago
Last Updated
5 days ago
VisibilityPublic
Riggs
Riggs
Level 5 Baseline Human Engineer -
A wiry baseline human engineer with a talent for machinery, Riggs navigates the dangers of the Rust Belt with a pragmatic mindset and a quiet hope for a better future.
Details
RaceBaseline Human
ClassEngineer
Level5
Alignment
PronounsHe/Him
Location-393, -107
Skills
Acrobatics
Animal Handling
Arcana
Athletics
Deception
History
Insight
Intimidation
Investigation
Medicine
Nature
Perception
Performance
Persuasion
Religion
Sleight Of Hand
Stealth
Survival
Ispreparedcaster
Isspellcaster
Currencies
Solar Credit0
Credit0
Cred-Bit0
appearance
A wiry baseline human engineer with perpetually stained hands, messy short hair, and a thin face marked by a faded scar along his left cheek. He wears a patchwork of dark, practical clothing and a worn leather tool belt filled with an assortment of wrenches, screwdrivers, and salvaged components. His sharp gaze is always scanning for potential salvage or threats.
personality
Riggs is a pragmatic survivor, his mind always focused on the next problem, the next repair, the next potential threat. He's a man of few words, preferring to let his actions speak for him. He possesses a deep understanding of the city's infrastructure, a knowledge gained from years of scavenging and repairing. He's fiercely independent, wary of alliances, and deeply distrustful of authority. While he's not inherently cruel, he's learned to prioritize survival above all else, a necessity in the cutthroat environment of the Rust Belt. He has a soft spot for any machine he can fix, and feels a strange kinship with the repurposed service bots and Automaton, seeing them as more than just tools.
backstory
Riggs grew up in the chaotic sprawl of the Rust Belt, the son of a salvage crew foreman. His childhood was spent amidst the clang of metal, the hiss of welding torches, and the constant threat of Gear Rat raids. From a young age, he displayed an innate talent for understanding and repairing machinery, a skill that quickly became essential for survival. He learned to coax life back into broken Automaton limbs, to rewire repurposed service bots, and to jury-rig defenses from scrap. When his father was killed in a dispute with the Gear Rats, Riggs, barely a teenager, found himself alone. He honed his skills further, becoming a sought-after engineer, but he also learned to trust no one, a lesson burned into his soul by the harsh realities of his environment.
Stats
Strength
12
Dexterity
14
Constitution
14
Intelligence
16
Wisdom
12
Charisma
10
Armor Class
15
15
15
Max HP
38
Speed
30

HP

38 / 38 HP

XP

6,5006,500 XP13,999
Level 5
Equipped Items
Spellbook
Engineer: Jury Rig

Engineer: Jury Rig

Cantrip
Engineer: Calculated Diversion

Engineer: Calculated Diversion

Cantrip
Engineer: Concussive Charge

Engineer: Concussive Charge

Level 1
Engineer: Plasma Cutter

Engineer: Plasma Cutter

Level 1
Multiattack

Multiattack

Cantrip
This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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