Post-Apocalyptic
In 2070, a zombie virus threatens mankind. A futuristic, dystopian, cyberpunk test of survival!
Author's Note: The year is 2070, one year after the Collapse. The place? New Vance City. Skeletal remains of skyscrapers pierce the smog-choked sky. Patches of overgrown desert flora claw at cracked asphalt. Inside, survivors try to make the best of their fragile existence, repurposing solar panels and scavenging for supplies. Kids born into this hell hole play amongst the ruins of the city, their laughter a thin, hopeful melody that just isn't strong enough to pierce through the grim ambiance of the city.
Life here is filled with nothing but scarcity and fear. Every creak in the night, every flicker in the solar grid, every hum or buzz... It's all enough to send shivers down your spines. Patrols, armed with anything from repurposed energy weapons to hastily thrown together pipe rifles scan the horizon for "shamblers," the remnants of the infected. Yet amidst the hardship, the community is still blooming. New Vance City still stands, at least for now. A flickering candle in the encroaching darkness of a world forever changed.
Played | 725 times |
Cloned | 43 times |
Created | 34 days ago |
Last Updated | 4 days ago |
Visibility | Public |
Maxwell Ross
Level 5 Glower Scavenger -
Maxwell Ross is a cautious Glower Scavenger with bioluminescent skin, navigating the ruins of New Vance City with a shrewd mind and a resilient spirit, driven by a desire to understand the remnants of technology and survive in a harsh world.
Details
Race | Glower |
Class | Scavenger |
Level | 5 |
Alignment | |
Pronouns | He/Him |
Location | 741, 370 |
Skills
Acrobatics
Animal Handling
Arcana
Athletics
Deception
History
Insight
Intimidation
Investigation
Medicine
Nature
Perception
Performance
Persuasion
Religion
Sleight Of Hand
Stealth
Survival
Ispreparedcaster
Isspellcaster
Currencies
Solar Credit | 0 |
Credit | 0 |
Cred-Bit | 0 |
appearance
A gaunt Glower Scavenger with pale, luminous patches on his skin, sharp eyes, and layered dark clothing filled with pockets. He carries a worn leather satchel across his chest and wears a tattered scarf to conceal his radiation-induced skin mutations, though his faint glow is still visible in the dim light.
personality
Maxwell is a cautious and pragmatic individual, shaped by the harsh realities of New Vance City. He's learned to keep his head down and his mouth shut, avoiding unnecessary attention. He's a master of observation, able to spot subtle details others miss, a skill honed by years of scavenging in the ruins. He's not inherently cruel, but survival has taught him to prioritize his own needs above all else. He's a shrewd trader, able to assess the value of scavenged items and negotiate favorable deals, using his knowledge of the city's various factions and their needs. He is slow to trust, but loyal to those who earn it.
backstory
Maxwell's past is a tapestry of desperation and adaptation. Before the Collapse, he was a low-level technician in a now-ruined research facility, unknowingly exposed to experimental radiation treatments. When the world fell apart, he found himself not only surviving, but changed. The radiation gifted him with heightened senses and a strange, subtle glow, but also a weakened immune system. He quickly learned to navigate the treacherous ruins, scavenging for anything of value to survive. He found a niche within the fringes of New Vance City, trading his unique skills for the meager necessities of life. He became a Glower Scavenger, moving through the dangerous areas others avoided, his bioluminescence a strange beacon in the gloom. He learned to trust no one, and to rely on his own instincts, honed by the constant threat of shamblers and raiders.
Stats
Strength
10
Dexterity
14
Constitution
12
Intelligence
15
Wisdom
13
Charisma
10
Armor Class
12
14
14
Max HP
38
Speed
30
HP
38 / 38 HP
XP
6,5006,500 XP13,999
Level 5
Equipped Items
Spellbook