Survival in New Vance world illustration - Post-Apocalyptic theme
Post-Apocalyptic

Survival in New Vance

P
Pollution

In 2070, a zombie virus threatens mankind. A futuristic, dystopian, cyberpunk test of survival!


Author's Note: The year is 2070, one year after the Collapse. The place? New Vance City. Skeletal remains of skyscrapers pierce the smog-choked sky. Patches of overgrown desert flora claw at cracked asphalt. Inside, survivors try to make the best of their fragile existence, repurposing solar panels and scavenging for supplies. Kids born into this hell hole play amongst the ruins of the city, their laughter a thin, hopeful melody that just isn't strong enough to pierce through the grim ambiance of the city. Life here is filled with nothing but scarcity and fear. Every creak in the night, every flicker in the solar grid, every hum or buzz... It's all enough to send shivers down your spines. Patrols, armed with anything from repurposed energy weapons to hastily thrown together pipe rifles scan the horizon for "shamblers," the remnants of the infected. Yet amidst the hardship, the community is still blooming. New Vance City still stands, at least for now. A flickering candle in the encroaching darkness of a world forever changed.
Played762 times
Cloned43 times
Created
35 days ago
Last Updated
5 days ago
VisibilityPublic
Ironclad Krell
Ironclad Krell
Level 10 Augmented Guard -
A towering Augmented Guard with a cybernetic eye and a power fist, Krell is a ruthless leader who commands respect through fear in the chaotic world of New Vance City.
Details
RaceAugmented
ClassGuard
Level10
Alignment
PronounsHe/Him
Location556, -826
Skills
Acrobatics
Animal Handling
Arcana
Athletics
Deception
History
Insight
Intimidation
Investigation
Medicine
Nature
Perception
Performance
Persuasion
Religion
Sleight Of Hand
Stealth
Survival
Ispreparedcaster
Isspellcaster
Currencies
Solar Credit0
Credit0
Cred-Bit0
appearance
A hulking figure standing nearly seven feet tall, with a physique forged from years of brutal survival. His face is a roadmap of scars, and his left eye is replaced by a crude cybernetic implant that glows with a menacing red light. He wears a patchwork of scavenged armor plating, augmented with reinforced ferrocrete and salvaged vehicle parts. His right arm is a bulky, jury-rigged power fist, capable of crushing concrete.
personality
Krell is a ruthless and pragmatic leader, commanding respect through fear and sheer power. He values strength and loyalty above all else, and any sign of weakness is met with swift and brutal punishment.
backstory
Once a simple scavenger, Krell rose to power in the Raider's Camp Zone through sheer brutality and cunning. After losing his eye in a skirmish, he replaced it with a cybernetic implant, which only added to his fearsome reputation. Now, he leads a band of raiders, exploiting the chaos of New Vance City to amass power and resources, ruling with an iron fist.
Stats
Strength
20
Dexterity
14
Constitution
18
Intelligence
12
Wisdom
10
Charisma
16
Armor Class
18
18
18
Max HP
85
Speed
30

HP

85 / 85 HP

XP

64,00064,000 XP84,999
Level 10
Equipped Items
Spellbook
Guard: Tactical Reposition

Guard: Tactical Reposition

Cantrip
Guard: Focused Deterrent

Guard: Focused Deterrent

Cantrip
Guard: Perimeter Scan

Guard: Perimeter Scan

Cantrip
Guard: Riot Foam

Guard: Riot Foam

Level 1
Guard: Steel Resolve

Guard: Steel Resolve

Level 1
Guard: Concussive Blast

Guard: Concussive Blast

Level 2
Guard: Guardian Aura

Guard: Guardian Aura

Level 2
Multiattack

Multiattack

Cantrip
This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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