Survival in New Vance world illustration - Post-Apocalyptic theme
Post-Apocalyptic

Survival in New Vance

P
Pollution

In 2070, a zombie virus threatens mankind. A futuristic, dystopian, cyberpunk test of survival!


Author's Note: The year is 2070, one year after the Collapse. The place? New Vance City. Skeletal remains of skyscrapers pierce the smog-choked sky. Patches of overgrown desert flora claw at cracked asphalt. Inside, survivors try to make the best of their fragile existence, repurposing solar panels and scavenging for supplies. Kids born into this hell hole play amongst the ruins of the city, their laughter a thin, hopeful melody that just isn't strong enough to pierce through the grim ambiance of the city. Life here is filled with nothing but scarcity and fear. Every creak in the night, every flicker in the solar grid, every hum or buzz... It's all enough to send shivers down your spines. Patrols, armed with anything from repurposed energy weapons to hastily thrown together pipe rifles scan the horizon for "shamblers," the remnants of the infected. Yet amidst the hardship, the community is still blooming. New Vance City still stands, at least for now. A flickering candle in the encroaching darkness of a world forever changed.
Played762 times
Cloned43 times
Created
35 days ago
Last Updated
5 days ago
VisibilityPublic
Liz
Liz
Level 5 Baseline Human Engineer -
A traumatized survivor with a scarred past, Liz is a guarded yet intelligent woman on the run from the Static Cult, haunted by her experiences and seeking connection in a world filled with danger.
Details
RaceBaseline Human
ClassEngineer
Level5
Alignment
PronounsShe/Her
Location-381, -644
Skills
Acrobatics
Animal Handling
Arcana
Athletics
Deception
History
Insight
Intimidation
Investigation
Medicine
Nature
Perception
Performance
Persuasion
Religion
Sleight Of Hand
Stealth
Survival
Ispreparedcaster
Isspellcaster
Currencies
Solar Credit10
Credit30
Cred-Bit50
appearance
A young woman with disheveled dark hair and wide, anxious eyes, Liz wears tattered clothing that hints at her past struggles. Her skin is pale, marked by a scar on her neck, a reminder of her time in the Static Cult. She carries a salvaged communication device slung across her shoulder, and her fingers often fidget nervously. Despite her fragile appearance, there is a spark of intelligence in her gaze, revealing her hidden strength and resilience.
personality
Liz, a Static Cult survivor, bears deep scars of fear and mistrust from the 'Whispers of the Void,' fueling constant vigilance. Beneath her guarded exterior lies sharp intellect and tech aptitude, a forced byproduct of her cult immersion. Nervous energy marks her readiness for flight or fight, a reminder of her escape and their pursuit. Her vulnerability lies in a profound fear of solitude, a craving for connection stemming from the cult's isolation, making her receptive to empathy. Suppressed joy flickers with music. Soft-spoken, often stuttering when anxious, she's plagued by vivid nightmares of cult rituals. A deep fascination with forbidden technology clashes with her fear of it. Fragile yet resilient, a complex blend of trauma and quiet strength, she desperately seeks safety.
backstory
Liz, forced into the Static Cult during scavenging, endured resonance rituals and Silent God indoctrination. The Conductor's distorted visions shaped her reality, but resistance sparked. While fixing a salvaged communicator, she found a hidden frequency contradicting the Conductor's teachings, shattering her indoctrination and revealing his lies. Fleeing the Radio Silence Zone with recordings of his unsettling monologues, she's relentlessly hunted by the cult, desperate to silence her and retrieve the device. Liz fears the Conductor is far more dangerous than imagined, a fear fueled by the cryptic recordings. A neck scar marks a failed control implant. Isolated and terrified, she bears the burden of knowledge, knowing the Conductor's true nature and the cult's sinister secrets. On the run and alone, she carries a secret capable of destroying their power.
Stats
Strength
10
Dexterity
16
Constitution
14
Intelligence
16
Wisdom
14
Charisma
10
Armor Class
15
16
16
Max HP
38
Speed
30

HP

38 / 38 HP

XP

6,5006,500 XP13,999
Level 5
Equipped Items
Spellbook
Engineer: Jury Rig

Engineer: Jury Rig

Cantrip
Engineer: Calculated Diversion

Engineer: Calculated Diversion

Cantrip
Engineer: Concussive Charge

Engineer: Concussive Charge

Level 1
Engineer: Plasma Cutter

Engineer: Plasma Cutter

Level 1
Multiattack

Multiattack

Cantrip
This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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