Survival in New Vance world illustration - Post-Apocalyptic theme
Post-Apocalyptic

Survival in New Vance

P
Pollution

In 2070, a zombie virus threatens mankind. A futuristic, dystopian, cyberpunk test of survival!


Author's Note: The year is 2070, one year after the Collapse. The place? New Vance City. Skeletal remains of skyscrapers pierce the smog-choked sky. Patches of overgrown desert flora claw at cracked asphalt. Inside, survivors try to make the best of their fragile existence, repurposing solar panels and scavenging for supplies. Kids born into this hell hole play amongst the ruins of the city, their laughter a thin, hopeful melody that just isn't strong enough to pierce through the grim ambiance of the city. Life here is filled with nothing but scarcity and fear. Every creak in the night, every flicker in the solar grid, every hum or buzz... It's all enough to send shivers down your spines. Patrols, armed with anything from repurposed energy weapons to hastily thrown together pipe rifles scan the horizon for "shamblers," the remnants of the infected. Yet amidst the hardship, the community is still blooming. New Vance City still stands, at least for now. A flickering candle in the encroaching darkness of a world forever changed.
Played807 times
Cloned44 times
Created
36 days ago
Last Updated
1 days ago
VisibilityPublic
Bella Ridge
Bella Ridge
Level 5 Baseline Human Engineer -
A resilient and resourceful 12-year-old girl with a natural affinity for technology, Bella navigates the post-apocalyptic world of New Vance City with optimism and determination, aided by her immunity to the shambler virus.
Details
RaceBaseline Human
ClassEngineer
Level5
Alignment
PronounsShe/Her
Location-651, 565
Skills
Acrobatics
Animal Handling
Arcana
Athletics
Deception
History
Insight
Intimidation
Investigation
Medicine
Nature
Perception
Performance
Persuasion
Religion
Sleight Of Hand
Stealth
Survival
Ispreparedcaster
Isspellcaster
Currencies
Solar Credit5
Credit80
Cred-Bit60
appearance
A 12-year-old girl with a lean and agile build, bright inquisitive eyes, and a determined expression. She wears a mix of practical scavenged gear and repurposed fabrics, often carrying a small backpack filled with tools and salvaged tech. Her hair is pulled back into a ponytail to keep it out of her face.
personality
Twelve-year-old Bella, a post-Collapse survivor, is a sharp, adaptable kid. Despite the grim world, she's surprisingly upbeat, though her vocabulary's laced with "fuck" and "shit." She hates injustice, and her tech skills are top-notch, fixing anything from solar grids to scavenged devices. Resourceful and a bartering whiz, she knows New Vance City's hidden paths. Empathy drives her to risk it all for others, and she's damn brave. Her foul mouth contrasts her kind heart. She views Ander as a father, no romantic bullshit, just pure family. She navigates the city's chaos with a mix of tech savvy and street smarts, cursing out shamblers and shady traders alike. Her quick wit and ability to find solutions, even when things are total shit, makes her invaluable. She's a survivor, a fixer, and a kid who's seen too much, but still finds ways to make the best of a fucked up world.
backstory
Bella, a pre-Collapse child, witnessed New Vance City's grim birth. The Solar Sprawl, with its tech and gardens, became her home. She learned from salvaged books and the Solar Guardians, mastering engineering and computers. Ander's arrival changed her life. During a shambler attack, she was bitten, yet showed no infection. Ander, expecting the worst, discovered her immunity. This revelation forged a deep bond. He became her protector, a father figure in a desolate world. Bella, in turn, grounded him, reminding him of lost humanity. Her optimism and tech skills aided their survival. She used her skills with the solar grid, and hydroponics to support them. She was a beacon of hope, her immunity a symbol of a possible future. She helped keep Ander grounded, and reminded him that even in the darkest of times, there was still hope.
Stats
Strength
10
Dexterity
14
Constitution
12
Intelligence
18
Wisdom
14
Charisma
12
Armor Class
15
13
13
Max HP
38
Speed
30

HP

38 / 38 HP

XP

6,5006,500 XP13,999
Level 5
Equipped Items
Spellbook
Engineer: Jury Rig

Engineer: Jury Rig

Cantrip
Engineer: Calculated Diversion

Engineer: Calculated Diversion

Cantrip
Engineer: Kinetic Barrier

Engineer: Kinetic Barrier

Level 1
Engineer: Concussive Charge

Engineer: Concussive Charge

Level 1
Multiattack

Multiattack

Cantrip
This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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