Post-Apocalyptic
New Vance City is a post-collapse RPG where survival means customizing everything—classes, skills, races, and gear are all unique. Set in 2070, a year after the world cracked and the infected rose, this cyberpunk dystopia pulses with story-rich factions, brutal politics, and unforgettable characters. Forge your path in a smog-choked ruin where the line between savior and syndicate blurs with every shot fired. Fight zombies, raiders, and mutated creatures and test your survival in New Vance City!
Author's Note: The year is 2070, one year after the Collapse. The place? New Vance City. Skeletal remains of skyscrapers pierce the smog-choked sky. Patches of overgrown desert flora claw at cracked asphalt. Inside, survivors try to make the best of their fragile existence, repurposing solar panels and scavenging for supplies. Kids growing up in this hell hole play amongst the ruins of the city, their laughter a thin, hopeful melody that just isn't strong enough to pierce through the grim ambiance of the city.
Life here is filled with nothing but scarcity and fear. Every creak in the night, every flicker in the solar grid, every hum or buzz... It's all enough to send shivers down your spines. Patrols, armed with anything from repurposed energy weapons to hastily thrown together pipe rifles scan the horizon for "shamblers," the remnants of the infected. Yet amidst the hardship, the community is still blooming. New Vance City still stands, at least for now. A flickering candle in the encroaching darkness of a world forever changed.
Played | 5628 times |
Cloned | 200 times |
Created | 126 days ago |
Last Updated | 1 days ago |
Visibility | Public |
HP Range10 - 10 (Avg: 10)
AC12
XP10
Description
Gear Rats are scrappy scavengers who thrive in the hazardous environments of the Rust Belt. They are adept at dismantling machinery and repurposing metal, making them invaluable in the search for lost technology.
Details
Size | Medium |
Type | Humanoid |
CR | 0 |
XP | 10 |
Languages | Common, Thieves' Cant |
Defenses
Armor Class | 12 |
HP Range | 10 - 10 (Avg: 10) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Actions
Improvised Weapon
Melee Weapon Attack: +4 to hit; The Gear Rat makes a melee attack with a sharpened metal rod or wrench, dealing 1d6 piercing damage.
Nail Gun Spray
Ranged Weapon Attack: +4 to hit; The Gear Rat fires a burst from their modified nail gun, making a ranged attack against a target within 30 feet, dealing 1d4 piercing damage on a hit.