Survival in New Vance world illustration - Post-Apocalyptic theme
Post-Apocalyptic

Survival in New Vance

P
Pollution

In 2070, a zombie virus threatens mankind. A futuristic, dystopian, cyberpunk test of survival!


Author's Note: The year is 2070, one year after the Collapse. The place? New Vance City. Skeletal remains of skyscrapers pierce the smog-choked sky. Patches of overgrown desert flora claw at cracked asphalt. Inside, survivors try to make the best of their fragile existence, repurposing solar panels and scavenging for supplies. Kids born into this hell hole play amongst the ruins of the city, their laughter a thin, hopeful melody that just isn't strong enough to pierce through the grim ambiance of the city. Life here is filled with nothing but scarcity and fear. Every creak in the night, every flicker in the solar grid, every hum or buzz... It's all enough to send shivers down your spines. Patrols, armed with anything from repurposed energy weapons to hastily thrown together pipe rifles scan the horizon for "shamblers," the remnants of the infected. Yet amidst the hardship, the community is still blooming. New Vance City still stands, at least for now. A flickering candle in the encroaching darkness of a world forever changed.
Played700 times
Cloned42 times
Created
34 days ago
Last Updated
4 days ago
VisibilityPublic
Shadow Syndicate Runner
CR 1Medium Humanoid
Shadow Syndicate Runner
HP Range27 - 27 (Avg: 27)
AC14
XP200

Description

Shadow Syndicate Runners are agile couriers who navigate the treacherous streets of the city, delivering vital information and goods for the Syndicate. With their cybernetic enhancements and stealthy attire, they excel in speed and evasion, making them elusive targets for those who seek to intercept them.

Details
SizeMedium
TypeHumanoid
CR1
XP200
LanguagesNone
Defenses
Armor Class14
HP Range27 - 27 (Avg: 27)
Damage VulnerabilitiesNone
Damage ResistancesNone
Damage ImmunitiesNone
Condition ImmunitiesNone
Actions

Dash

The Runner can take the Dash action as a bonus action, allowing them to move quickly and evade attacks.

Energy Blast

The Runner fires a small energy pistol, making a ranged attack that deals 1d8+3 energy damage.

Quick Strike

The Runner makes a melee attack with a knife, dealing 1d6+4 piercing damage.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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