Post-Apocalyptic
In 2070, a zombie virus threatens mankind. A futuristic, dystopian, cyberpunk test of survival!
Author's Note: The year is 2070, one year after the Collapse. The place? New Vance City. Skeletal remains of skyscrapers pierce the smog-choked sky. Patches of overgrown desert flora claw at cracked asphalt. Inside, survivors try to make the best of their fragile existence, repurposing solar panels and scavenging for supplies. Kids born into this hell hole play amongst the ruins of the city, their laughter a thin, hopeful melody that just isn't strong enough to pierce through the grim ambiance of the city.
Life here is filled with nothing but scarcity and fear. Every creak in the night, every flicker in the solar grid, every hum or buzz... It's all enough to send shivers down your spines. Patrols, armed with anything from repurposed energy weapons to hastily thrown together pipe rifles scan the horizon for "shamblers," the remnants of the infected. Yet amidst the hardship, the community is still blooming. New Vance City still stands, at least for now. A flickering candle in the encroaching darkness of a world forever changed.
Played | 700 times |
Cloned | 42 times |
Created | 34 days ago |
Last Updated | 4 days ago |
Visibility | Public |
HP Range80 - 90 (Avg: 85)
AC15
XP1100
Description
The Shadow Syndicate Enforcer is a heavily built humanoid, augmented with cybernetic enhancements that grant them superior strength and resilience. They serve as the muscle of the Syndicate, intimidating rivals and enforcing the Syndicate's will with ruthless efficiency.
Details
Size | Medium |
Type | Humanoid |
CR | 4 |
XP | 1100 |
Languages | None |
Defenses
Armor Class | 15 |
HP Range | 80 - 90 (Avg: 85) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Actions
Heavy Strike
The enforcer makes a melee attack with their reinforced limb, dealing 2d8 + 5 bludgeoning damage.
Intimidating Presence
The enforcer can attempt to frighten a creature within 30 feet. The target must succeed on a DC 15 Wisdom saving throw or be frightened for 1 minute.
Ranged Attack
The enforcer fires their modified pipe rifle, making a ranged attack that deals 2d10 + 4 piercing damage.