Survival in New Vance world illustration - Post-Apocalyptic theme
Post-Apocalyptic

Survival in New Vance

P
Pollution

In 2070, a zombie virus threatens mankind. A futuristic, dystopian, cyberpunk test of survival!


Author's Note: The year is 2070, one year after the Collapse. The place? New Vance City. Skeletal remains of skyscrapers pierce the smog-choked sky. Patches of overgrown desert flora claw at cracked asphalt. Inside, survivors try to make the best of their fragile existence, repurposing solar panels and scavenging for supplies. Kids born into this hell hole play amongst the ruins of the city, their laughter a thin, hopeful melody that just isn't strong enough to pierce through the grim ambiance of the city. Life here is filled with nothing but scarcity and fear. Every creak in the night, every flicker in the solar grid, every hum or buzz... It's all enough to send shivers down your spines. Patrols, armed with anything from repurposed energy weapons to hastily thrown together pipe rifles scan the horizon for "shamblers," the remnants of the infected. Yet amidst the hardship, the community is still blooming. New Vance City still stands, at least for now. A flickering candle in the encroaching darkness of a world forever changed.
Played700 times
Cloned42 times
Created
34 days ago
Last Updated
4 days ago
VisibilityPublic
Seeded Spore Carrier
CR 5Large Monstrosity
Seeded Spore Carrier
HP Range70 - 80 (Avg: 75)
AC15
XP1800

Description

The Seeded Spore Carrier is a slow-moving monstrosity that wanders the land, releasing toxic spores that induce hallucinations and sickness in those who inhale them. Its presence is a harbinger of decay, as it spreads its fungal influence wherever it roams.

Details
SizeLarge
TypeMonstrosity
CR5
XP1800
LanguagesNone
Defenses
Armor Class15
HP Range70 - 80 (Avg: 75)
Damage VulnerabilitiesNone
Damage ResistancesNone
Damage ImmunitiesNone
Condition ImmunitiesNone
Actions

Fungal Slam

The Seeded Spore Carrier slams its fungal growths against a target within 10 feet, dealing 2d10 bludgeoning damage and 1d10 poison damage on a hit.

Spore Cloud

The Seeded Spore Carrier releases a cloud of toxic spores in a 30-foot radius. Creatures in the area must succeed on a DC 15 Constitution saving throw or become poisoned and experience vivid hallucinations for 1 minute.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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