Survival in New Vance world illustration - Post-Apocalyptic theme
Post-Apocalyptic

Survival in New Vance

P
Pollution

In 2070, a zombie virus threatens mankind. A futuristic, dystopian, cyberpunk test of survival!


Author's Note: The year is 2070, one year after the Collapse. The place? New Vance City. Skeletal remains of skyscrapers pierce the smog-choked sky. Patches of overgrown desert flora claw at cracked asphalt. Inside, survivors try to make the best of their fragile existence, repurposing solar panels and scavenging for supplies. Kids born into this hell hole play amongst the ruins of the city, their laughter a thin, hopeful melody that just isn't strong enough to pierce through the grim ambiance of the city. Life here is filled with nothing but scarcity and fear. Every creak in the night, every flicker in the solar grid, every hum or buzz... It's all enough to send shivers down your spines. Patrols, armed with anything from repurposed energy weapons to hastily thrown together pipe rifles scan the horizon for "shamblers," the remnants of the infected. Yet amidst the hardship, the community is still blooming. New Vance City still stands, at least for now. A flickering candle in the encroaching darkness of a world forever changed.
Played737 times
Cloned43 times
Created
34 days ago
Last Updated
4 days ago
VisibilityPublic
Raider
CR 1Medium Humanoid
Raider
HP Range27 - 27 (Avg: 27)
AC13
XP200

Description

The New Vance Raider is a brutal survivor of the wasteland, driven by desperation and a ruthless instinct for survival. Clad in scavenged attire and armed with makeshift weapons, they are a constant threat to any who dare to encroach on their territory.

Details
SizeMedium
TypeHumanoid
CR1
XP200
LanguagesNone
Defenses
Armor Class13
HP Range27 - 27 (Avg: 27)
Damage VulnerabilitiesNone
Damage ResistancesNone
Damage ImmunitiesNone
Condition ImmunitiesNone
Actions

Improvised Weapon Attack

Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) bludgeoning damage.

Ranged Shotgun Blast

Ranged Weapon Attack: +4 to hit, range 30/90 ft., one target. Hit: 9 (2d6) piercing damage.

Territorial Roar

The raider lets out a loud, intimidating roar. Each creature within 30 feet must succeed on a DC 12 Wisdom saving throw or become frightened until the end of their next turn.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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