New Vance City world illustration - Post-Apocalyptic theme
Post-Apocalyptic

New Vance City

P
Pollution

New Vance City is a post-collapse RPG where survival means customizing everything—classes, skills, races, and gear are all unique. Set in 2070, a year after the world cracked and the infected rose, this cyberpunk dystopia pulses with story-rich factions, brutal politics, and unforgettable characters. Forge your path in a smog-choked ruin where the line between savior and syndicate blurs with every shot fired. Fight zombies, raiders, and mutated creatures and test your survival in New Vance City!


Author's Note: The year is 2070, one year after the Collapse. The place? New Vance City. Skeletal remains of skyscrapers pierce the smog-choked sky. Patches of overgrown desert flora claw at cracked asphalt. Inside, survivors try to make the best of their fragile existence, repurposing solar panels and scavenging for supplies. Kids growing up in this hell hole play amongst the ruins of the city, their laughter a thin, hopeful melody that just isn't strong enough to pierce through the grim ambiance of the city. Life here is filled with nothing but scarcity and fear. Every creak in the night, every flicker in the solar grid, every hum or buzz... It's all enough to send shivers down your spines. Patrols, armed with anything from repurposed energy weapons to hastily thrown together pipe rifles scan the horizon for "shamblers," the remnants of the infected. Yet amidst the hardship, the community is still blooming. New Vance City still stands, at least for now. A flickering candle in the encroaching darkness of a world forever changed.
Played5628 times
Cloned200 times
Created
126 days ago
Last Updated
1 days ago
VisibilityPublic
Static Cult Enforcer
CR 12Medium Humanoid
Static Cult Enforcer
HP Range195 - 195 (Avg: 195)
AC18
XP8400

Description

A cybernetic zealot serving as a mid-ranged boss and signal enforcer for the Static Cult, acting as a mobile relay tower and tactical field leader. Once ordinary citizens, they are transformed into instruments of white noise doctrine, broadcasting signal pulses to control drones and cult thralls.

Details
SizeMedium
TypeHumanoid
CR12
XP8400
LanguagesCommon, Static Cult Cant
Defenses
Armor Class18
HP Range195 - 195 (Avg: 195)
Damage VulnerabilitiesNone
Damage ResistancesNone
Damage ImmunitiesNone
Condition ImmunitiesNone
Actions

Feedback Burst (Recharge 5–6)

Each creature of the enforcer’s choice within 30 feet that can hear must make a DC 17 Wisdom saving throw. On a failure, a creature takes 36 (8d8) psychic damage and is deafened for 1 minute. Success halves the damage and negates deafness. Creatures implanted by the Static Cult automatically fail this save and go berserk for 1 turn under the enforcer’s command.

Pulse Carbine

Ranged Weapon Attack: +9 to hit, range 120 ft., one target. Hit: 21 (4d8 + 3) lightning damage. If the target is wearing powered armor or has cybernetic augmentations, it must succeed on a DC 16 Constitution saving throw or be stunned until the end of its next turn.

Signal Override (1/day)

Targets one cybernetic creature or drone within 60 feet. That creature must succeed on a DC 18 Intelligence saving throw or fall under the enforcer’s control as if affected by dominate person (no concentration required) for 1 minute.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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