New Vance City is a post-collapse RPG where survival means customizing everything—classes, skills, races, and gear are all unique. Set in 2070, a year after the world cracked and the infected rose, this cyberpunk dystopia pulses with story-rich factions, brutal politics, and unforgettable characters. Forge your path in a smog-choked ruin where the line between savior and syndicate blurs with every shot fired. Fight zombies, raiders, and mutated creatures and test your survival in New Vance City!
Played | 5556 times |
Cloned | 200 times |
Created | 124 days ago |
Last Updated | 3 days ago |
Visibility | Public |
Coordinates | (-191, -132) |
Once a crucible of pre-Collapse industry, the Collapsed Foundry now lies sunken within the choking fumes and corroded sprawl of the Rust Belt. A reactor breach in the early days of the Collapse triggered a catastrophic implosion—smelting bays caved in, superheated metal ruptured its vats, and workers were flash-welded to the very machines they tended. What remains is a scorched tomb of industry, its depths prowled only by desperate scavvers and—unnervingly—the Silent Walkers. Despite being far from the Shambler's Graveyard, these enigmatic figures glide through the slag-choked halls, seemingly drawn to the foundry’s hushed energy. Some say they commune here, gathering around dead furnaces like acolytes listening to a scream still echoing in the molten steel. Rich in rare alloys and broken tech, the foundry lures treasure hunters—but those who return often speak of whispers in steam, shadows that shift behind rusted bulkheads, and machines that breathe without power.
The foundry is a collapsed industrial colossus sagging into its own crater of fused concrete and mangled steel. Smokestacks coil downward like snapped bones, rust bleeding into stagnant pools of coolant below. Chain-wrapped hoists hang limp above shattered platforms, and scorched walls peel away to reveal blackened circuitry and melted tubing. The entire ruin hums faintly, as if still remembering the heat. Bioluminescent residue—etched in spirals and circuitry—marks where Silent Walkers have passed, glowing faintly against corroded plating. The air is thick with the scent of oxidized metal and old fire, while distant clanks echo through the cavernous dark, too deliberate to be wind, and too rhythmic to be coincidence.