New Vance City world illustration - Post-Apocalyptic theme
Post-Apocalyptic

New Vance City

P
Pollution

New Vance City is a post-collapse RPG where survival means customizing everything—classes, skills, races, and gear are all unique. Set in 2070, a year after the world cracked and the infected rose, this cyberpunk dystopia pulses with story-rich factions, brutal politics, and unforgettable characters. Forge your path in a smog-choked ruin where the line between savior and syndicate blurs with every shot fired. Fight zombies, raiders, and mutated creatures and test your survival in New Vance City!


Author's Note: The year is 2070, one year after the Collapse. The place? New Vance City. Skeletal remains of skyscrapers pierce the smog-choked sky. Patches of overgrown desert flora claw at cracked asphalt. Inside, survivors try to make the best of their fragile existence, repurposing solar panels and scavenging for supplies. Kids growing up in this hell hole play amongst the ruins of the city, their laughter a thin, hopeful melody that just isn't strong enough to pierce through the grim ambiance of the city. Life here is filled with nothing but scarcity and fear. Every creak in the night, every flicker in the solar grid, every hum or buzz... It's all enough to send shivers down your spines. Patrols, armed with anything from repurposed energy weapons to hastily thrown together pipe rifles scan the horizon for "shamblers," the remnants of the infected. Yet amidst the hardship, the community is still blooming. New Vance City still stands, at least for now. A flickering candle in the encroaching darkness of a world forever changed.
Played5556 times
Cloned200 times
Created
124 days ago
Last Updated
3 days ago
VisibilityPublic
The Toxic Fume Pits
The Toxic Fume Pits
Point of Interest
Details
Coordinates(-8, -115)
Description

Once part of a sprawling Gear Rat refinery network, the Toxic Fume Pits are now a caustic scar in the Chem Zone—a toxic lowland of ruptured coolant chambers, collapsed silos, and waste trenches too deep to measure. During the Collapse, chemical vats chain-reacted in a superheated cascade that scorched the land and cracked the very bedrock, creating this volatile death trap. Now, the pits belch a thick, shimmering fume that ignites skin and corrodes bone, forcing even Gear Rats to mark it "unsalvageable." Those who enter unprotected rarely return whole—if they return at all. Crystal Wretches thrive in the acrid muck, feeding on irradiated sludge, while gas-bloated shamblers wander in slow, silent loops. Rumors swirl of old-world prototype tech buried in the deeper pits, but few dare test their luck. The Toxic Fume Pits are not just deadly—they're alive with heat, madness, and the memory of chemical apocalypse.

Appearance

The landscape is a nightmare of industrial ruin. Gnarled piping juts from the ground like fossilized serpents, dribbling acidic ichor into neon-bright cesspools. The terrain undulates unnaturally, warped by pressure ruptures and chemical decay—concrete flexes like muscle, and steel has melted into unnatural waves. Visibility is ruined by a low-hanging haze of green and violet mist that ripples with heat distortion and smells like burning teeth. Pools of bubbling sludge glimmer with iridescent skins, occasionally flaring into spontaneous blue fire. Collapsed scaffolding forms skeletal bridges across the pits, their frames half-melted and draped in biofilm. Mutated plant life—slick, translucent stalks that hiss and retract from noise—lines the periphery. Through it all, shadows move: swollen figures with gas-puffed limbs, their outlines trembling in the vapor. The Toxic Fume Pits aren’t just corroded—they’re cursed.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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