New Vance City world illustration - Post-Apocalyptic theme
Post-Apocalyptic

New Vance City

P
Pollution

New Vance City is a post-collapse RPG where survival means customizing everything—classes, skills, races, and gear are all unique. Set in 2070, a year after the world cracked and the infected rose, this cyberpunk dystopia pulses with story-rich factions, brutal politics, and unforgettable characters. Forge your path in a smog-choked ruin where the line between savior and syndicate blurs with every shot fired. Fight zombies, raiders, and mutated creatures and test your survival in New Vance City!


Author's Note: The year is 2070, one year after the Collapse. The place? New Vance City. Skeletal remains of skyscrapers pierce the smog-choked sky. Patches of overgrown desert flora claw at cracked asphalt. Inside, survivors try to make the best of their fragile existence, repurposing solar panels and scavenging for supplies. Kids growing up in this hell hole play amongst the ruins of the city, their laughter a thin, hopeful melody that just isn't strong enough to pierce through the grim ambiance of the city. Life here is filled with nothing but scarcity and fear. Every creak in the night, every flicker in the solar grid, every hum or buzz... It's all enough to send shivers down your spines. Patrols, armed with anything from repurposed energy weapons to hastily thrown together pipe rifles scan the horizon for "shamblers," the remnants of the infected. Yet amidst the hardship, the community is still blooming. New Vance City still stands, at least for now. A flickering candle in the encroaching darkness of a world forever changed.
Played5556 times
Cloned200 times
Created
124 days ago
Last Updated
3 days ago
VisibilityPublic
Mass Grave Plaza
Mass Grave Plaza
Point of Interest
Details
Coordinates(-595, -154)
Description

Mass Grave Plaza is the silent heart of the Shambler’s Graveyard, where the Collapse first made itself undeniable. In the earliest days of infection, it became a triage zone turned killing field—corpses were piled, burned, buried, and forgotten. But the dead didn't stay still. Now, the plaza is a nexus of shambler activity, pulsing with a rhythmic, unnatural calm. The Silent Walkers frequent this space in slow spirals, their movements ritualistic, as if reenacting some unspoken memory. Strange symbols—formed from femurs, wiring, and scorched doll heads—are arranged like altar glyphs across the square. Survivors whisper that the plaza isn’t just where the infection began... it's where it listens. To enter is to feel watched, not by eyes, but by something beneath the concrete. Something waiting to be remembered.

Appearance

The Mass Grave Plaza is a warped urban amphitheater of ruin and reverence. Cracked pavement is buckled by root-like tendrils of black mold and exposed bone. Slumped piles of bio-waste form mounds that twitch with insect activity, and rusted stretchers lie overturned beside melted IV poles. Hollowed-out apartment balconies loom overhead, draped with fungus-stained curtains that flutter even when there’s no wind. At the plaza’s center is a circular pit ringed by scorched stone and crude sigils—half-burned faces frozen in agony peek through loose soil. Makeshift altars of refuse and salvaged tech hum faintly with static, hinting at rituals past. A constant haze hangs low over the area, refracting light into soft halos that give the illusion of movement in your peripheral vision. And always, on the edge of sight, a Silent Walker might pause—just long enough to make you wonder if you’re next.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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