New Vance City world illustration - Post-Apocalyptic theme
Post-Apocalyptic

New Vance City

P
Pollution

New Vance City is a post-collapse RPG where survival means customizing everything—classes, skills, races, and gear are all unique. Set in 2070, a year after the world cracked and the infected rose, this cyberpunk dystopia pulses with story-rich factions, brutal politics, and unforgettable characters. Forge your path in a smog-choked ruin where the line between savior and syndicate blurs with every shot fired. Fight zombies, raiders, and mutated creatures and test your survival in New Vance City!


Author's Note: The year is 2070, one year after the Collapse. The place? New Vance City. Skeletal remains of skyscrapers pierce the smog-choked sky. Patches of overgrown desert flora claw at cracked asphalt. Inside, survivors try to make the best of their fragile existence, repurposing solar panels and scavenging for supplies. Kids growing up in this hell hole play amongst the ruins of the city, their laughter a thin, hopeful melody that just isn't strong enough to pierce through the grim ambiance of the city. Life here is filled with nothing but scarcity and fear. Every creak in the night, every flicker in the solar grid, every hum or buzz... It's all enough to send shivers down your spines. Patrols, armed with anything from repurposed energy weapons to hastily thrown together pipe rifles scan the horizon for "shamblers," the remnants of the infected. Yet amidst the hardship, the community is still blooming. New Vance City still stands, at least for now. A flickering candle in the encroaching darkness of a world forever changed.
Played5554 times
Cloned200 times
Created
124 days ago
Last Updated
3 days ago
VisibilityPublic
The Central Solar Array
The Central Solar Array
Point of Interest
Details
Coordinates(109, 658)
Description

Once a pre-Collapse energy farm, the Central Solar Array is now the sanctified heart of the Solar Sprawl—a radiant expanse overseen by the Solar Guardians. This array isn’t just infrastructure; it’s sacred ground. Energy harvested here powers purification units, medical stations, even defensive drones. Everything that survives in the Sprawl survives because of this place. Patrols clad in bronze-plated exosuits roam the fields, scanning for shadowy saboteurs or reckless scavvers. Citizens speak of the array in hushed reverence, calling it “The Furnace” or “The Lightbed.” Maintenance is a ritual, scheduled with military precision. Any attempt to siphon energy is treated as heresy. Captain Anya Brights has declared the Array “the city's last sunrise,” and her doctrine is etched into solar pylons like scripture. Step out of line, and the light will judge you.

Appearance

The Central Solar Array stretches like a mirror-scattered sea across the crumbling rooftops and cracked lots of the Sprawl. Polished heliotropic panels—some new, others scavenged and fused from old-world tech—angle themselves skyward in perfect synchrony, catching what little sun filters through the smog-choked heavens. Occasional gusts of wind ripple across the field, causing dust devils to twist between sensor towers and voltage pylons. Glowing conduit lines snake through the cracked asphalt, pulsing amber with the beat of captured energy. Guardian technicians in white-gold hazard suits conduct inspections from angular scaffolds that jut out like solar crucifixes. Watchtowers shaped like inverted obelisks loom along the array’s perimeter, each outfitted with rotating searchlamps and drone hives. From above, it looks like a metallic cathedral built to worship the sun—silent, blinding, and divine.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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