New Vance City world illustration - Post-Apocalyptic theme
Post-Apocalyptic

New Vance City

P
Pollution

New Vance City is a post-collapse RPG where survival means customizing everything—classes, skills, races, and gear are all unique. Set in 2070, a year after the world cracked and the infected rose, this cyberpunk dystopia pulses with story-rich factions, brutal politics, and unforgettable characters. Forge your path in a smog-choked ruin where the line between savior and syndicate blurs with every shot fired. Fight zombies, raiders, and mutated creatures and test your survival in New Vance City!


Author's Note: The year is 2070, one year after the Collapse. The place? New Vance City. Skeletal remains of skyscrapers pierce the smog-choked sky. Patches of overgrown desert flora claw at cracked asphalt. Inside, survivors try to make the best of their fragile existence, repurposing solar panels and scavenging for supplies. Kids growing up in this hell hole play amongst the ruins of the city, their laughter a thin, hopeful melody that just isn't strong enough to pierce through the grim ambiance of the city. Life here is filled with nothing but scarcity and fear. Every creak in the night, every flicker in the solar grid, every hum or buzz... It's all enough to send shivers down your spines. Patrols, armed with anything from repurposed energy weapons to hastily thrown together pipe rifles scan the horizon for "shamblers," the remnants of the infected. Yet amidst the hardship, the community is still blooming. New Vance City still stands, at least for now. A flickering candle in the encroaching darkness of a world forever changed.
Played5556 times
Cloned200 times
Created
124 days ago
Last Updated
3 days ago
VisibilityPublic
The Hydroponic Gardens
The Hydroponic Gardens
Point of Interest
Details
Coordinates(49, 558)
Description

Tucked into the cracked rooftops and reclaimed superstructures of the Solar Sprawl, the Hydroponic Gardens are the lungs of the district—a cultivated miracle grown under ultraviolet devotion. Maintained by Solar Guardians and their conscripted technicians, these modular vertical farms transform gray ruin into green promise. Crops grow in stacked conduits of nutrient-rich water, fed by purified runoff and solar-powered filtration systems. The produce—mostly nutrient-dense greens and algae variants—is reserved for Guardian loyalists and trade with other factions. Dissenters don’t eat. Harvest quotas are enforced like military drills, and entire grow sections can be punished. The Gardens are more than a food source—they're leverage, symbol, and sermon. Here, radiant purity is proven not just by cleansing the infected, but by birthing sustenance from dust and discipline. Step out of line, and the next sprout won’t be yours to taste.

Appearance

Rising like glass monoliths from the ruins, the Hydroponic Gardens gleam with solar-washed light. Transparent domes—reinforced with steel ribs—dot the skyline like incubated suns, each one filled with tiered racks of glowing vegetation. Lush ferns, vinebound fruit tubes, and thick mats of algae spiral upward in dizzying efficiency. Outside, Guardian banners flutter beneath solar tracking panels, their bronze silhouettes casting order over green growth. Inside, the air is a mixture of humidity, nutrient mist, and antiseptic control. Quiet irrigation pulses through synthetic roots while silent drones skim through the aisles, scanning for blight or sabotage. Light refracts across the crops in golden hues, bouncing off mirrored walls and copper pipes. In every direction, the glow of engineered life reflects the Guardians’ theology: harsh, beautiful, controlled. Even the food is a sermon here.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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