New Vance City world illustration - Post-Apocalyptic theme
Post-Apocalyptic

New Vance City

P
Pollution

New Vance City is a post-collapse RPG where survival means customizing everything—classes, skills, races, and gear are all unique. Set in 2070, a year after the world cracked and the infected rose, this cyberpunk dystopia pulses with story-rich factions, brutal politics, and unforgettable characters. Forge your path in a smog-choked ruin where the line between savior and syndicate blurs with every shot fired. Fight zombies, raiders, and mutated creatures and test your survival in New Vance City!


Author's Note: The year is 2070, one year after the Collapse. The place? New Vance City. Skeletal remains of skyscrapers pierce the smog-choked sky. Patches of overgrown desert flora claw at cracked asphalt. Inside, survivors try to make the best of their fragile existence, repurposing solar panels and scavenging for supplies. Kids growing up in this hell hole play amongst the ruins of the city, their laughter a thin, hopeful melody that just isn't strong enough to pierce through the grim ambiance of the city. Life here is filled with nothing but scarcity and fear. Every creak in the night, every flicker in the solar grid, every hum or buzz... It's all enough to send shivers down your spines. Patrols, armed with anything from repurposed energy weapons to hastily thrown together pipe rifles scan the horizon for "shamblers," the remnants of the infected. Yet amidst the hardship, the community is still blooming. New Vance City still stands, at least for now. A flickering candle in the encroaching darkness of a world forever changed.
Played5556 times
Cloned200 times
Created
124 days ago
Last Updated
3 days ago
VisibilityPublic
The Hub
The Hub
Point of Interest
Details
Coordinates(-75, 636)
Description

The Hub is the flickering pulse of unaligned life in New Vance City—a last-ditch attempt at unity in a world shattered by infection, scarcity, and factional war. Once a sleek corporate AI command center, it now groans with age and adaptation. Beneath cracked ferrocrete domes and warped neon signs, the Hub operates as neutral territory for the city’s dispossessed. Here, bartering is law and ideology is checked at the door. The Solar Guardians fund power for clinics, the Hydro Hegemony leases ration flow in drips, and the Citadel monitors from afar, pretending not to interfere. It’s a pressure cooker of backroom deals, whispered alliances, and survival-driven compromise. Yet amidst it all, you’ll find children learning letters on rusted screens, doctors repurposing solar welders for surgery, and volunteers organizing food drives from scavenged pantries. It's chaotic. It's imperfect. But for many, the Hub is the only piece of New Vance that still feels... human.

Appearance

The Hub towers like a bloated relic of the past—thick ferrocrete ribs hold up a shell pockmarked with old blast damage and hasty patchwork. Solar panels half-melted by past fires rest atop the roof in jagged lines, catching just enough sun to light its flickering signs and power its jury-rigged systems. Walls are layered with graffiti murals: some tributes to lost loved ones, others propaganda from rival factions quickly painted over. A central entrance—flanked by sandbagged checkpoints and twitchy volunteer guards—leads into a cavernous atrium bustling with improvised life. Inside, tarps and reclaimed furniture divide spaces into clinics, soup lines, repurposed classrooms, and market stalls. Overhead, exposed conduit veins crackle with inconsistent power. The air smells like ozone, copper, and stale bread. Security drones gifted from the Citadel drift silently above, while Solar Guardians post outside in radiant armor—watching, not intervening.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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