New Vance City is a post-collapse RPG where survival means customizing everything—classes, skills, races, and gear are all unique. Set in 2070, a year after the world cracked and the infected rose, this cyberpunk dystopia pulses with story-rich factions, brutal politics, and unforgettable characters. Forge your path in a smog-choked ruin where the line between savior and syndicate blurs with every shot fired. Fight zombies, raiders, and mutated creatures and test your survival in New Vance City!
Played | 5557 times |
Cloned | 200 times |
Created | 124 days ago |
Last Updated | 3 days ago |
Visibility | Public |
Coordinates | (-609, 356) |
Deep beneath the flickering neon arteries of the Black Market lies the Whispering Tunnels—a segmented labyrinth of collapsed subway shafts, stolen data lines, and retrofit smuggler routes. Here, the Syndicate’s silence becomes gospel. The tunnels are a haven for encrypted exchanges, ghost meetings, and high-risk contraband swaps. Legends speak of a faceless broker known only as “Hiss,” who trades in memories, voices, and secrets encoded in quantum echoes. Surveillance tech dies here—glitched by residual neural residue from a Syndicate experiment gone wrong. Every sound carries farther than it should, twisted by the strange acoustics until even a whisper feels like it’s being repeated back in a dozen voices. Blackout lanterns line the walls, and traders communicate in tap codes and blink signals. It’s the place you go to vanish, make a deal with a ghost, or bury something that can’t surface.
The Whispering Tunnels sprawl like arteries beneath the city's underbelly, carved from a mix of ancient infrastructure and Syndicate-modified crawlways. The walls are a patchwork of graffiti-tagged concrete, rust-welded steel, and tangled optic cable, glowing dimly with faint neon pulses—like veins carrying illicit lifeblood. Moisture drips steadily from overhead vents, forming slick pools across uneven, debris-littered floors. Glitched security cams twitch but never record. Broken speakers embedded in the walls crackle faintly, emitting ghost audio—half-lost conversations, static bursts, and fragments of old broadcast signals. Hidden alcoves hide auction vaults and neural uplink ports carved into raw stone. The air is cold, metallic, and unnervingly still—like the space itself is holding its breath. If you listen too long, you’ll hear voices you didn’t bring with you.