New Vance City world illustration - Post-Apocalyptic theme
Post-Apocalyptic

New Vance City

P
Pollution

New Vance City is a post-collapse RPG where survival means customizing everything—classes, skills, races, and gear are all unique. Set in 2070, a year after the world cracked and the infected rose, this cyberpunk dystopia pulses with story-rich factions, brutal politics, and unforgettable characters. Forge your path in a smog-choked ruin where the line between savior and syndicate blurs with every shot fired. Fight zombies, raiders, and mutated creatures and test your survival in New Vance City!


Author's Note: The year is 2070, one year after the Collapse. The place? New Vance City. Skeletal remains of skyscrapers pierce the smog-choked sky. Patches of overgrown desert flora claw at cracked asphalt. Inside, survivors try to make the best of their fragile existence, repurposing solar panels and scavenging for supplies. Kids growing up in this hell hole play amongst the ruins of the city, their laughter a thin, hopeful melody that just isn't strong enough to pierce through the grim ambiance of the city. Life here is filled with nothing but scarcity and fear. Every creak in the night, every flicker in the solar grid, every hum or buzz... It's all enough to send shivers down your spines. Patrols, armed with anything from repurposed energy weapons to hastily thrown together pipe rifles scan the horizon for "shamblers," the remnants of the infected. Yet amidst the hardship, the community is still blooming. New Vance City still stands, at least for now. A flickering candle in the encroaching darkness of a world forever changed.
Played5557 times
Cloned200 times
Created
124 days ago
Last Updated
3 days ago
VisibilityPublic
The Whispering Tunnels
The Whispering Tunnels
Point of Interest
Details
Coordinates(-609, 356)
Description

Deep beneath the flickering neon arteries of the Black Market lies the Whispering Tunnels—a segmented labyrinth of collapsed subway shafts, stolen data lines, and retrofit smuggler routes. Here, the Syndicate’s silence becomes gospel. The tunnels are a haven for encrypted exchanges, ghost meetings, and high-risk contraband swaps. Legends speak of a faceless broker known only as “Hiss,” who trades in memories, voices, and secrets encoded in quantum echoes. Surveillance tech dies here—glitched by residual neural residue from a Syndicate experiment gone wrong. Every sound carries farther than it should, twisted by the strange acoustics until even a whisper feels like it’s being repeated back in a dozen voices. Blackout lanterns line the walls, and traders communicate in tap codes and blink signals. It’s the place you go to vanish, make a deal with a ghost, or bury something that can’t surface.

Appearance

The Whispering Tunnels sprawl like arteries beneath the city's underbelly, carved from a mix of ancient infrastructure and Syndicate-modified crawlways. The walls are a patchwork of graffiti-tagged concrete, rust-welded steel, and tangled optic cable, glowing dimly with faint neon pulses—like veins carrying illicit lifeblood. Moisture drips steadily from overhead vents, forming slick pools across uneven, debris-littered floors. Glitched security cams twitch but never record. Broken speakers embedded in the walls crackle faintly, emitting ghost audio—half-lost conversations, static bursts, and fragments of old broadcast signals. Hidden alcoves hide auction vaults and neural uplink ports carved into raw stone. The air is cold, metallic, and unnervingly still—like the space itself is holding its breath. If you listen too long, you’ll hear voices you didn’t bring with you.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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