Post-Apocalyptic
In 2070, a zombie virus threatens mankind. A futuristic, dystopian, cyberpunk test of survival!
Author's Note: The year is 2070, one year after the Collapse. The place? New Vance City. Skeletal remains of skyscrapers pierce the smog-choked sky. Patches of overgrown desert flora claw at cracked asphalt. Inside, survivors try to make the best of their fragile existence, repurposing solar panels and scavenging for supplies. Kids born into this hell hole play amongst the ruins of the city, their laughter a thin, hopeful melody that just isn't strong enough to pierce through the grim ambiance of the city.
Life here is filled with nothing but scarcity and fear. Every creak in the night, every flicker in the solar grid, every hum or buzz... It's all enough to send shivers down your spines. Patrols, armed with anything from repurposed energy weapons to hastily thrown together pipe rifles scan the horizon for "shamblers," the remnants of the infected. Yet amidst the hardship, the community is still blooming. New Vance City still stands, at least for now. A flickering candle in the encroaching darkness of a world forever changed.
Played | 685 times |
Cloned | 42 times |
Created | 34 days ago |
Last Updated | 4 days ago |
Visibility | Public |
The Pipe Network
Point of Interest
Details
Coordinates | (588, 377) |
Description
A sprawling labyrinth of ancient pipes crisscrosses the district, serving as a hidden artery for gangs to smuggle water and contraband. The network's intricate design allows for swift transportation, influencing the flow of resources and power among the city's underbelly.
Appearance
The pipes are rusted and covered in moss, with occasional flickers of light from lanterns hung by the gangs. The air is thick with the scent of damp earth and the distant sound of rushing water echoes through the tunnels.