New Vance City world illustration - Post-Apocalyptic theme
Post-Apocalyptic

New Vance City

P
Pollution

New Vance City is a post-collapse RPG where survival means customizing everything—classes, skills, races, and gear are all unique. Set in 2070, a year after the world cracked and the infected rose, this cyberpunk dystopia pulses with story-rich factions, brutal politics, and unforgettable characters. Forge your path in a smog-choked ruin where the line between savior and syndicate blurs with every shot fired. Fight zombies, raiders, and mutated creatures and test your survival in New Vance City!


Author's Note: The year is 2070, one year after the Collapse. The place? New Vance City. Skeletal remains of skyscrapers pierce the smog-choked sky. Patches of overgrown desert flora claw at cracked asphalt. Inside, survivors try to make the best of their fragile existence, repurposing solar panels and scavenging for supplies. Kids growing up in this hell hole play amongst the ruins of the city, their laughter a thin, hopeful melody that just isn't strong enough to pierce through the grim ambiance of the city. Life here is filled with nothing but scarcity and fear. Every creak in the night, every flicker in the solar grid, every hum or buzz... It's all enough to send shivers down your spines. Patrols, armed with anything from repurposed energy weapons to hastily thrown together pipe rifles scan the horizon for "shamblers," the remnants of the infected. Yet amidst the hardship, the community is still blooming. New Vance City still stands, at least for now. A flickering candle in the encroaching darkness of a world forever changed.
Played5557 times
Cloned200 times
Created
124 days ago
Last Updated
3 days ago
VisibilityPublic
The Bleeder's Bastion
The Bleeder's Bastion
Point of Interest
Details
Coordinates(588, 377)
Description

The Bleeder’s Bastion is an abandoned pressure regulation tower squatting near the southern rim of the Waterworks. Once a critical node in New Vance’s water distribution grid, it's now sealed off, written out of official maps, and whispered about with a mix of fear and grim humor. Locals claim the place "bled itself dry" after a catastrophic backflow ruptured its main tank, drowning an entire maintenance crew in chemically tainted water. Since then, it’s been repurposed unofficially as a shelter, trade spot, and hideaway for the desperate. Crates of moldy rations, old world memorabilia, and scrawled warnings coat the interior like layers of sediment. The Hegemony occasionally sends leak teams to “flush it,” but they never stick around long. Too many say the pipes whisper at night—like they're still full of screams. To the right kind of scavver, the Bastion is an opportunity. To everyone else, it's a broken relic of a system that was never meant to fail.

Appearance

A looming cylinder of tarnished chrome and oxidized bulkheads, the Bleeder’s Bastion towers over the surrounding filtration runoff like a rusted sentinel. Its lower walls are etched with faded blue Hegemony insignias, half-covered by graffiti tags and mineral staining. Cracked floodlights hang like broken teeth from reinforced scaffolding, their filaments long dead. A steel walkway winds up the outer shell, its railings twisted by years of thermal stress and overgrowth. Near the top, shattered glass slats expose an interior catwalk bathed in cold, filtered light. Inside, it’s a cathedral of corrosion: dangling pipes leak slow drips into murky puddles, and ventilation fans turn with a lazy, groaning rhythm. Moss creeps up the sides of the control consoles, while rust-colored water seeps across the floors like dried blood. The air is heavy—thick with copper, chlorine, and silence, broken only by the low, rhythmic thrum of ancient water still pulsing somewhere deep below.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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