New Vance City world illustration - Post-Apocalyptic theme
Post-Apocalyptic

New Vance City

P
Pollution

New Vance City is a post-collapse RPG where survival means customizing everything—classes, skills, races, and gear are all unique. Set in 2070, a year after the world cracked and the infected rose, this cyberpunk dystopia pulses with story-rich factions, brutal politics, and unforgettable characters. Forge your path in a smog-choked ruin where the line between savior and syndicate blurs with every shot fired. Fight zombies, raiders, and mutated creatures and test your survival in New Vance City!


Author's Note: The year is 2070, one year after the Collapse. The place? New Vance City. Skeletal remains of skyscrapers pierce the smog-choked sky. Patches of overgrown desert flora claw at cracked asphalt. Inside, survivors try to make the best of their fragile existence, repurposing solar panels and scavenging for supplies. Kids growing up in this hell hole play amongst the ruins of the city, their laughter a thin, hopeful melody that just isn't strong enough to pierce through the grim ambiance of the city. Life here is filled with nothing but scarcity and fear. Every creak in the night, every flicker in the solar grid, every hum or buzz... It's all enough to send shivers down your spines. Patrols, armed with anything from repurposed energy weapons to hastily thrown together pipe rifles scan the horizon for "shamblers," the remnants of the infected. Yet amidst the hardship, the community is still blooming. New Vance City still stands, at least for now. A flickering candle in the encroaching darkness of a world forever changed.
Played5557 times
Cloned200 times
Created
124 days ago
Last Updated
3 days ago
VisibilityPublic
The Council Chambers
The Council Chambers
Point of Interest
Details
Coordinates(-23, 121)
Description

The Council Chambers is the algorithmic heart of the Citadel Council's polished regime—a stark monument to pre-Collapse bureaucracy rebuilt with neon bones and silicone skin. Here, policy isn’t debated so much as calculated. Augmented officials, flanked by chrome-plated assistants, feed social metrics and citizen behavior data into a central AI quorum that generates laws, ration quotas, and security priorities in real time. Every decision is logged, surveilled, and projected as a holographic manifesto for the masses. “Order, Stability, Hope”—the Citadel’s trinity—is whispered like a prayer and enforced like a sentence. The Chambers serve less as a forum and more as a ritual site, where civility is algorithmically maintained and dissent is politely excised. For residents, it is the closest thing to certainty left in the world. For outsiders, it’s a theater of cold logic disguised as governance.

Appearance

The Council Chambers rise from the center of the Citadel like a sleek obsidian tower stabbed into the skyline, sheathed in shimmering data-glass. Entry requires retinal scans, biometric pings, and coded clearance. Inside, the vast chamber is eerily sterile—gleaming polymer floors reflect the soft pulse of overhead LEDs arranged in mathematically perfect hexagon clusters. Transparent walls double as holographic display panels, constantly updating with public sentiment scores and incident threat levels. In place of chairs, suspended platforms hold delegates in floating stasis rigs, interfaced directly to a central AI core that glows like a captured star in the room’s center. Rows of citizens queue beneath the platforms in a velvet-rope maze of retractable barriers, submitting their concerns via voiceprint terminals. There is no shouting here. Only efficiency. Only order.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
We are not affiliated with Dungeons & Dragons or Wizards of The Coast in any way.
© 2025 Friends & Fables
Privacy PolicyTerms of Service