New Vance City world illustration - Post-Apocalyptic theme
Post-Apocalyptic

New Vance City

P
Pollution

New Vance City is a post-collapse RPG where survival means customizing everything—classes, skills, races, and gear are all unique. Set in 2070, a year after the world cracked and the infected rose, this cyberpunk dystopia pulses with story-rich factions, brutal politics, and unforgettable characters. Forge your path in a smog-choked ruin where the line between savior and syndicate blurs with every shot fired. Fight zombies, raiders, and mutated creatures and test your survival in New Vance City!


Author's Note: The year is 2070, one year after the Collapse. The place? New Vance City. Skeletal remains of skyscrapers pierce the smog-choked sky. Patches of overgrown desert flora claw at cracked asphalt. Inside, survivors try to make the best of their fragile existence, repurposing solar panels and scavenging for supplies. Kids growing up in this hell hole play amongst the ruins of the city, their laughter a thin, hopeful melody that just isn't strong enough to pierce through the grim ambiance of the city. Life here is filled with nothing but scarcity and fear. Every creak in the night, every flicker in the solar grid, every hum or buzz... It's all enough to send shivers down your spines. Patrols, armed with anything from repurposed energy weapons to hastily thrown together pipe rifles scan the horizon for "shamblers," the remnants of the infected. Yet amidst the hardship, the community is still blooming. New Vance City still stands, at least for now. A flickering candle in the encroaching darkness of a world forever changed.
Played5556 times
Cloned200 times
Created
124 days ago
Last Updated
3 days ago
VisibilityPublic
The Static Towers
The Static Towers
Point of Interest
Details
Coordinates(44, -607)
Description

The Static Towers rise like corrupted obelisks from the cracked concrete of the Radio Silence Zone, a jagged skyline of rusted antennae and decaying transmitters. Once part of New Vance’s pre-Collapse broadcast grid, they now serve as altars to distortion—monuments claimed and corrupted by the Static Cult. Every tower pulses with electromagnetic interference, their broadcasts forming the backbone of the Cult’s psychic web. Signals ripple through the air like invisible hymns, converting technology to junk and minds to mush. Zealots known as “Screamers” cluster at their bases, reciting looping mantras in broken audio snippets. Those brought here for “tuning” rarely return as themselves. It is said The Conductor resides in the tallest tower, wired directly into its nerve system of coiled copper and faith. Communication dies here. Thought is overwritten. The only voice is static—and it’s always listening.

Appearance

The towers appear as skeletal giants lost to time—thin-limbed structures of rusted latticework and collapsed satellite dishes, crowned in jagged antennae tangled with wire and bone charms. Corroded broadcast dishes hang at awkward angles, some still spinning slowly without power. Arcs of electricity crackle intermittently from node to node, casting jittering shadows that stutter like broken film. The ground below is cratered and slick with magnetic runoff, crawling with coils of frayed fiber and fungal growth that hums with low-frequency resonance. Old maintenance stairs twist skyward, now wrapped in cultist cloth and faded circuit-tape banners depicting sigilized waveforms. Every surface buzzes, flickers, or twitches—alive not with power, but with presence. Static wreaths the skyline like ghost-smoke, and the closer one gets, the more reality feels like it's buffering.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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