New Vance City world illustration - Post-Apocalyptic theme
Post-Apocalyptic

New Vance City

P
Pollution

New Vance City is a post-collapse RPG where survival means customizing everything—classes, skills, races, and gear are all unique. Set in 2070, a year after the world cracked and the infected rose, this cyberpunk dystopia pulses with story-rich factions, brutal politics, and unforgettable characters. Forge your path in a smog-choked ruin where the line between savior and syndicate blurs with every shot fired. Fight zombies, raiders, and mutated creatures and test your survival in New Vance City!


Author's Note: The year is 2070, one year after the Collapse. The place? New Vance City. Skeletal remains of skyscrapers pierce the smog-choked sky. Patches of overgrown desert flora claw at cracked asphalt. Inside, survivors try to make the best of their fragile existence, repurposing solar panels and scavenging for supplies. Kids growing up in this hell hole play amongst the ruins of the city, their laughter a thin, hopeful melody that just isn't strong enough to pierce through the grim ambiance of the city. Life here is filled with nothing but scarcity and fear. Every creak in the night, every flicker in the solar grid, every hum or buzz... It's all enough to send shivers down your spines. Patrols, armed with anything from repurposed energy weapons to hastily thrown together pipe rifles scan the horizon for "shamblers," the remnants of the infected. Yet amidst the hardship, the community is still blooming. New Vance City still stands, at least for now. A flickering candle in the encroaching darkness of a world forever changed.
Played5556 times
Cloned200 times
Created
124 days ago
Last Updated
3 days ago
VisibilityPublic
The Back Alley Stash House
The Back Alley Stash House
Point of Interest
Details
Coordinates(-651, 565)
Description

Nestled behind a derelict vent shaft and accessed only through a retinal-coded panel behind a graffiti-tagged dumpster, the Back Alley Stash House is one of the Shadow Syndicate’s countless supply nodes. It’s not listed in the Neural Bazaar’s AR maps, and that’s the point—this place is where the real trade happens: no haggling, no tracking, no questions. It’s a halfway house for augmented smugglers and black-market runners who need a place to offload contraband or disappear for a night. Potent stims, hacked implants, solar weapon shards, and rare data cores move through the stash house like plasma through veins. A Syndicate “whisper broker” always mans the back room, cloaked in ghostware and armed with both bullets and leverage. The place changes layouts regularly, mapped only in short-term memory and rumor. It’s a shadow within a shadow—never marked, never loud, and never empty.

Appearance

The entrance is disguised as an overflowing refuse chute, reeking of mildew and industrial solvent. But past the biometric lock and descending fire escape, the stash house reveals its true form: a compact, bunker-like chamber lined with retrofitted shelves, mag-locked crates, and retractable panels that hide heavier ordinance. Neon red floor lights pulse softly beneath the grime-coated steel mesh, illuminating walls patched with scavenged server plating and tangled fiber-optic strands. A cracked mirror doubles as a facial scanner, while AR glyphs flicker on the ceiling, visible only to Syndicate eyes. A rear alcove houses a secured trade bay—windowless, whisper-quiet, and fortified with blast foam and shock-lock doors. The scent is a mix of ozone, soldered circuitry, and sharp herbs—a cocktail of survival and subterfuge. Every surface hums faintly with encrypted heat. This isn’t a store. It’s a nerve ending. A live wire waiting to spark.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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