New Vance City is a post-collapse RPG where survival means customizing everything—classes, skills, races, and gear are all unique. Set in 2070, a year after the world cracked and the infected rose, this cyberpunk dystopia pulses with story-rich factions, brutal politics, and unforgettable characters. Forge your path in a smog-choked ruin where the line between savior and syndicate blurs with every shot fired. Fight zombies, raiders, and mutated creatures and test your survival in New Vance City!
Played | 5554 times |
Cloned | 200 times |
Created | 124 days ago |
Last Updated | 3 days ago |
Visibility | Public |
Coordinates | (667, -604) |
Perched on the ragged edge of the Perimeter Outskirts, the Abandoned Watchtower stands as a weathered sentinel of a world that once sought order in chaos. Long since stripped of operational power, it remains a vital if fragile outpost for the Perimeter Watch—a fiercely independent band of ex-soldiers, scavvers, and burned-out idealists who guard New Vance City’s vulnerable borderlands. The Watchtower’s rusted steel frame and cracked concrete base offer a crucial vantage point over the no-man’s-land, scanning the horizon for shamblers, raiders, or worse. Though it has fallen into disrepair, makeshift repairs—salvaged wiring, patched walls, and jury-rigged floodlights—keep it just functional enough for lookout shifts. Every night, watchmen exchange stories of old battles beneath the flickering glow of solar-powered neon strips, hoping the tower’s fragile light can hold back the encroaching darkness. Its presence is a stubborn beacon of resistance in the wasteland.
The watchtower’s silhouette juts jaggedly against the ever-gray sky, a skeletal frame of rusted girders and fractured concrete. Weather-beaten steel beams bend precariously, held together by twisted lengths of scavenged wire and the stubborn grit of survivors. Graffiti—warnings, gang tags, and faded slogans—cover much of its lower walls, telling silent tales of those who fought and died to keep the city’s edge intact. Broken floodlights hang at odd angles, their bulbs shattered or flickering with uneven pulses powered by scavenged solar cells strapped haphazardly to the roof. A rickety spiral staircase snakes upward, missing steps patched crudely with scrap metal. Inside, the cramped lookout cabin is cluttered with cracked binoculars, dented comm radios, and half-empty energy drink cans. Beyond the tower, the cracked wasteland stretches to horizon lines obscured by swirling dust and the distant glint of scavenger camps.