New Vance City world illustration - Post-Apocalyptic theme
Post-Apocalyptic

New Vance City

P
Pollution

New Vance City is a post-collapse RPG where survival means customizing everything—classes, skills, races, and gear are all unique. Set in 2070, a year after the world cracked and the infected rose, this cyberpunk dystopia pulses with story-rich factions, brutal politics, and unforgettable characters. Forge your path in a smog-choked ruin where the line between savior and syndicate blurs with every shot fired. Fight zombies, raiders, and mutated creatures and test your survival in New Vance City!


Author's Note: The year is 2070, one year after the Collapse. The place? New Vance City. Skeletal remains of skyscrapers pierce the smog-choked sky. Patches of overgrown desert flora claw at cracked asphalt. Inside, survivors try to make the best of their fragile existence, repurposing solar panels and scavenging for supplies. Kids growing up in this hell hole play amongst the ruins of the city, their laughter a thin, hopeful melody that just isn't strong enough to pierce through the grim ambiance of the city. Life here is filled with nothing but scarcity and fear. Every creak in the night, every flicker in the solar grid, every hum or buzz... It's all enough to send shivers down your spines. Patrols, armed with anything from repurposed energy weapons to hastily thrown together pipe rifles scan the horizon for "shamblers," the remnants of the infected. Yet amidst the hardship, the community is still blooming. New Vance City still stands, at least for now. A flickering candle in the encroaching darkness of a world forever changed.
Played5554 times
Cloned200 times
Created
124 days ago
Last Updated
3 days ago
VisibilityPublic
Collapsed Assembly Plant Core
Collapsed Assembly Plant Core
Point of Interest
Details
Coordinates(-342, -251)
Description

Once a nerve center of automated pre-Collapse production, the Collapsed Assembly Plant Core lies half-buried in slag and smoke at the heart of the Rust Belt. Once a gleaming marvel where machines birthed more machines, its skeletal remains now serve as a battlefield of ideology and salvage. The Gear Rats worship it as a mechanical temple—offering oil, flame, and metal in ritual contests of disassembly. Deep within its broken labyrinth, scavvers whisper of an intact AI core still muttering diagnostic loops from a lost era. These whispers draw the brave and the deranged alike. Static Cultists cluster in the lower levels, drawn to surging bursts of distorted signals, while a rare few Silent Walkers occasionally pass through, ghosting between wreckage as if mapping some unseen pattern. Time fractures the deeper you go—visual glitches, reverse echoes, and dreamlike stutters mark a place no longer aligned with reality. Few make it to the core. Fewer come back whole.

Appearance

The structure sprawls like a decaying steel carcass—its main support collapsed inward like a broken spine, limbs of automated cranes frozen mid-motion. Conveyor lines hang torn, thick with rust and oily fungus that pulses faintly in low light. Graffiti—some from Rats, others static-born—wars for space across bulkheads, partially overtaken by bioluminescent mold. Scattered wreckage suggests old battles, with melted plating and half-dismantled bot shells strewn like bones. The central corridor winds downward into shadow, marked by flickering hazard signage and looping warning alarms in broken pitch. At the chamber’s core, a scorched platform houses the flickering remains of a vertical AI tower—still blinking with corrupted logic, its cables twitching like nerves. The space hums with erratic energy and whispered code. And always, from somewhere deep inside, the distant echo of a machine praying to itself.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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