New Vance City world illustration - Post-Apocalyptic theme
Post-Apocalyptic

New Vance City

P
Pollution

New Vance City is a post-collapse RPG where survival means customizing everything—classes, skills, races, and gear are all unique. Set in 2070, a year after the world cracked and the infected rose, this cyberpunk dystopia pulses with story-rich factions, brutal politics, and unforgettable characters. Forge your path in a smog-choked ruin where the line between savior and syndicate blurs with every shot fired. Fight zombies, raiders, and mutated creatures and test your survival in New Vance City!


Author's Note: The year is 2070, one year after the Collapse. The place? New Vance City. Skeletal remains of skyscrapers pierce the smog-choked sky. Patches of overgrown desert flora claw at cracked asphalt. Inside, survivors try to make the best of their fragile existence, repurposing solar panels and scavenging for supplies. Kids growing up in this hell hole play amongst the ruins of the city, their laughter a thin, hopeful melody that just isn't strong enough to pierce through the grim ambiance of the city. Life here is filled with nothing but scarcity and fear. Every creak in the night, every flicker in the solar grid, every hum or buzz... It's all enough to send shivers down your spines. Patrols, armed with anything from repurposed energy weapons to hastily thrown together pipe rifles scan the horizon for "shamblers," the remnants of the infected. Yet amidst the hardship, the community is still blooming. New Vance City still stands, at least for now. A flickering candle in the encroaching darkness of a world forever changed.
Played5554 times
Cloned200 times
Created
124 days ago
Last Updated
3 days ago
VisibilityPublic
The Rotting Cathedral
The Rotting Cathedral
Point of Interest
Details
Coordinates(-502, -41)
Description

Once a glimmering monument of post-Collapse faith, the Rotting Cathedral now festers at the heart of the Shambler’s Graveyard like a wound that never healed. Legends say the first wave of infection bloomed beneath its altar, when a sanctuary of the desperate turned into a hive of the doomed. Now, the building acts less like a ruin and more like a nerve center for whatever unnatural communion the Silent Walkers share with the shamblers. Those who wander inside don’t always die—but they never come back the same. Static pulses through broken speakers, and the air is heavy with a thick, fungal spore-mist that numbs both thought and speech. Inside, the pews are filled with decomposing corpses posed in worship, and the pulpit is often occupied by a Silent Walker—preaching in silence to an audience of the dead. No official faction lays claim to it, but all acknowledge its influence. It is not a ruin. It is a cathedral with a new congregation.

Appearance

The Rotting Cathedral towers crookedly over the Graveyard’s skyline, its spire cracked and sagging like a finger pointing toward an uncaring sky. Fungal growths erupt from the stone like tumors, glowing faintly in violet and green bioluminescence. The stained-glass windows are cracked mosaics of saints with melted faces, smeared in biological residue and old blood. Vines—black and twitching—crawl up the bell tower, where no bells ring anymore, only the low warble of corrupted radio hymns. Inside, the air buzzes faintly with interference, and the temperature is unnaturally warm, humid with decay. The walls sweat. Wooden pews are warped and fused with bone. The altar is crusted over with ossified offerings, teeth, and mechanical fragments. Light filters through mold-fogged glass, creating an eerie pastel glow over the congregation of still corpses. A Silent Walker often stands at the center, motionless and watching, like a pastor awaiting a response that never comes.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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