New Vance City world illustration - Post-Apocalyptic theme
Post-Apocalyptic

New Vance City

P
Pollution

New Vance City is a post-collapse RPG where survival means customizing everything—classes, skills, races, and gear are all unique. Set in 2070, a year after the world cracked and the infected rose, this cyberpunk dystopia pulses with story-rich factions, brutal politics, and unforgettable characters. Forge your path in a smog-choked ruin where the line between savior and syndicate blurs with every shot fired. Fight zombies, raiders, and mutated creatures and test your survival in New Vance City!


Author's Note: The year is 2070, one year after the Collapse. The place? New Vance City. Skeletal remains of skyscrapers pierce the smog-choked sky. Patches of overgrown desert flora claw at cracked asphalt. Inside, survivors try to make the best of their fragile existence, repurposing solar panels and scavenging for supplies. Kids growing up in this hell hole play amongst the ruins of the city, their laughter a thin, hopeful melody that just isn't strong enough to pierce through the grim ambiance of the city. Life here is filled with nothing but scarcity and fear. Every creak in the night, every flicker in the solar grid, every hum or buzz... It's all enough to send shivers down your spines. Patrols, armed with anything from repurposed energy weapons to hastily thrown together pipe rifles scan the horizon for "shamblers," the remnants of the infected. Yet amidst the hardship, the community is still blooming. New Vance City still stands, at least for now. A flickering candle in the encroaching darkness of a world forever changed.
Played5556 times
Cloned200 times
Created
124 days ago
Last Updated
3 days ago
VisibilityPublic
Filtration Control Room
Filtration Control Room
Point of Interest
Details
Coordinates(456, 483)
Description

Buried deep within the reinforced core of the Main Filtration Plant, the Filtration Control Room is the operational brainstem of New Vance’s most critical water system. From here, the Hydro Hegemony directs the purification process, toggles flow rates, and—most importantly—enforces its stranglehold on the city's hydration hierarchy. Access is restricted to trusted engineers and armed overseers, but control rarely remains stable. Saboteurs, mercs, and desperate factions frequently launch incursions to seize the terminal, knowing a few key inputs can reroute supply lines, flood enemy zones, or initiate a forced drought. Rumors persist that "Valve" himself once executed traitors here, their bodies sluiced away through maintenance drains. It’s more than a server room—it’s a digital throne of dominion. Whoever controls this chamber controls who drinks, who kneels, and who vanishes.

Appearance

A claustrophobic chamber bathed in a jaundiced, flickering glow. Screens crackle with corrupted district schematics, their hues pulsing like a dying heartbeat. A circular terminal dominates the center, wrapped in cabling and grime. Dozens of pipes crisscross the walls like exposed veins—some drip rusty water, others thrum with heavy flow. Warning lights spin silently in corners, and the floor bears stains no mop could clean.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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