Post-Apocalyptic
In 2070, a zombie virus threatens mankind. A futuristic, dystopian, cyberpunk test of survival!
Author's Note: The year is 2070, one year after the Collapse. The place? New Vance City. Skeletal remains of skyscrapers pierce the smog-choked sky. Patches of overgrown desert flora claw at cracked asphalt. Inside, survivors try to make the best of their fragile existence, repurposing solar panels and scavenging for supplies. Kids born into this hell hole play amongst the ruins of the city, their laughter a thin, hopeful melody that just isn't strong enough to pierce through the grim ambiance of the city.
Life here is filled with nothing but scarcity and fear. Every creak in the night, every flicker in the solar grid, every hum or buzz... It's all enough to send shivers down your spines. Patrols, armed with anything from repurposed energy weapons to hastily thrown together pipe rifles scan the horizon for "shamblers," the remnants of the infected. Yet amidst the hardship, the community is still blooming. New Vance City still stands, at least for now. A flickering candle in the encroaching darkness of a world forever changed.
Played | 692 times |
Cloned | 42 times |
Created | 34 days ago |
Last Updated | 4 days ago |
Visibility | Public |
Filtration Beds
Point of Interest
Details
Coordinates | (448, 491) |
Description
A series of large, layered beds filled with sand and gravel. Water is forced through these beds, removing smaller particles and impurities. The filters are periodically backwashed to remove accumulated debris, maintaining their efficiency. This is a crucial step in ensuring that the water is clear and free of fine sediment. This is a room within the Main Filtration Plant, and can only be accessed once inside the plant.
Appearance
The room is filled with towering beds of sand and gravel, with water flowing through them in a steady stream. The air is humid and carries the scent of wet earth, while the sound of rushing water echoes throughout the chamber.