New Vance City world illustration - Post-Apocalyptic theme
Post-Apocalyptic

New Vance City

P
Pollution

New Vance City is a post-collapse RPG where survival means customizing everything—classes, skills, races, and gear are all unique. Set in 2070, a year after the world cracked and the infected rose, this cyberpunk dystopia pulses with story-rich factions, brutal politics, and unforgettable characters. Forge your path in a smog-choked ruin where the line between savior and syndicate blurs with every shot fired. Fight zombies, raiders, and mutated creatures and test your survival in New Vance City!


Author's Note: The year is 2070, one year after the Collapse. The place? New Vance City. Skeletal remains of skyscrapers pierce the smog-choked sky. Patches of overgrown desert flora claw at cracked asphalt. Inside, survivors try to make the best of their fragile existence, repurposing solar panels and scavenging for supplies. Kids growing up in this hell hole play amongst the ruins of the city, their laughter a thin, hopeful melody that just isn't strong enough to pierce through the grim ambiance of the city. Life here is filled with nothing but scarcity and fear. Every creak in the night, every flicker in the solar grid, every hum or buzz... It's all enough to send shivers down your spines. Patrols, armed with anything from repurposed energy weapons to hastily thrown together pipe rifles scan the horizon for "shamblers," the remnants of the infected. Yet amidst the hardship, the community is still blooming. New Vance City still stands, at least for now. A flickering candle in the encroaching darkness of a world forever changed.
Played5556 times
Cloned200 times
Created
124 days ago
Last Updated
3 days ago
VisibilityPublic
Filtration Beds
Filtration Beds
Point of Interest
Details
Coordinates(448, 491)
Description

Buried deep within the Main Filtration Plant, the Filtration Beds are a vital yet often-overlooked cog in the Hydro Hegemony’s purification empire. Here, graywater flows across vast, tiered basins layered with scavenged gravel, industrial sand, and activated carbon mined from collapsed warehouses. Each bed draws sediment and toxins from the stream, slowing the water to a near-still hush before it’s siphoned onward for chemical treatment. Backflush cycles occur with rhythmic violence, sending clouds of filtered detritus into discharge pits below. Enforcers rarely patrol this zone—too damp, too dull—but filtration techs are fiercely loyal, indoctrinated to treat any breach as an act of sabotage. Slipping into this room unnoticed is difficult; slipping out with stolen knowledge is deadly. These beds don’t just clean the city’s water—they uphold the illusion that purity is something you can own, if you pay the price.

Appearance

The chamber is a cathedral of quiet filtration. Massive stone-lined beds stretch in symmetrical rows, layered with gritty sediment and glistening wet sand. Narrow catwalks, slick with moisture, weave between them under dim, algae-glow lighting. The walls drip condensation, and translucent runoff trickles into grated channels. The space hums with flow, echo, and damp reverence.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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