New Vance City world illustration - Post-Apocalyptic theme
Post-Apocalyptic

New Vance City

P
Pollution

New Vance City is a post-collapse RPG where survival means customizing everything—classes, skills, races, and gear are all unique. Set in 2070, a year after the world cracked and the infected rose, this cyberpunk dystopia pulses with story-rich factions, brutal politics, and unforgettable characters. Forge your path in a smog-choked ruin where the line between savior and syndicate blurs with every shot fired. Fight zombies, raiders, and mutated creatures and test your survival in New Vance City!


Author's Note: The year is 2070, one year after the Collapse. The place? New Vance City. Skeletal remains of skyscrapers pierce the smog-choked sky. Patches of overgrown desert flora claw at cracked asphalt. Inside, survivors try to make the best of their fragile existence, repurposing solar panels and scavenging for supplies. Kids growing up in this hell hole play amongst the ruins of the city, their laughter a thin, hopeful melody that just isn't strong enough to pierce through the grim ambiance of the city. Life here is filled with nothing but scarcity and fear. Every creak in the night, every flicker in the solar grid, every hum or buzz... It's all enough to send shivers down your spines. Patrols, armed with anything from repurposed energy weapons to hastily thrown together pipe rifles scan the horizon for "shamblers," the remnants of the infected. Yet amidst the hardship, the community is still blooming. New Vance City still stands, at least for now. A flickering candle in the encroaching darkness of a world forever changed.
Played5557 times
Cloned200 times
Created
124 days ago
Last Updated
3 days ago
VisibilityPublic
Pressure Regulation Control Room
Pressure Regulation Control Room
Point of Interest
Details
Coordinates(448, 483)
Description

Buried deep within the Main Filtration Plant, the Pressure Regulation Control Room is the facility’s cerebral cortex—a fortified nexus where every drip, surge, and sluice of the city's water flow is dictated with militant precision. Access requires biometric clearance and dual encryption keys, and even then, only the most trusted Hegemony engineers are permitted beyond its reinforced bulkhead. Inside, technicians operate under constant watch, adjusting pressure nodes and rerouting flow channels to maintain equilibrium across New Vance’s rust-choked infrastructure. The room is more than a technical hub; it’s a weapon of control. A miscalibrated valve could rupture a district’s pipeline, flood a rebel hideout, or cut supply entirely. Valve himself is rumored to review its data feeds directly. As a result, the room is defended like a war bunker—its failure would mean systemic collapse, not just of pressure, but of power itself.

Appearance

A steel-clad chamber buzzes with fluorescent gloom and static tension. Dozens of wall-mounted pressure gauges twitch beside tangled webs of insulated piping and thick control valves. Workstations ring the room, each glowing with monochrome schematics and real-time flow metrics. Overhead, armored vents drip with condensation, and every sound—the hiss of release valves, the hum of servers—is sharp, deliberate, and inescapably tense.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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