New Vance City world illustration - Post-Apocalyptic theme
Post-Apocalyptic

New Vance City

P
Pollution

New Vance City is a post-collapse RPG where survival means customizing everything—classes, skills, races, and gear are all unique. Set in 2070, a year after the world cracked and the infected rose, this cyberpunk dystopia pulses with story-rich factions, brutal politics, and unforgettable characters. Forge your path in a smog-choked ruin where the line between savior and syndicate blurs with every shot fired. Fight zombies, raiders, and mutated creatures and test your survival in New Vance City!


Author's Note: The year is 2070, one year after the Collapse. The place? New Vance City. Skeletal remains of skyscrapers pierce the smog-choked sky. Patches of overgrown desert flora claw at cracked asphalt. Inside, survivors try to make the best of their fragile existence, repurposing solar panels and scavenging for supplies. Kids growing up in this hell hole play amongst the ruins of the city, their laughter a thin, hopeful melody that just isn't strong enough to pierce through the grim ambiance of the city. Life here is filled with nothing but scarcity and fear. Every creak in the night, every flicker in the solar grid, every hum or buzz... It's all enough to send shivers down your spines. Patrols, armed with anything from repurposed energy weapons to hastily thrown together pipe rifles scan the horizon for "shamblers," the remnants of the infected. Yet amidst the hardship, the community is still blooming. New Vance City still stands, at least for now. A flickering candle in the encroaching darkness of a world forever changed.
Played5556 times
Cloned200 times
Created
124 days ago
Last Updated
3 days ago
VisibilityPublic
New Vance City Memorial Hospital
New Vance City Memorial Hospital
Point of Interest
Details
Coordinates(-557, 61)
Description

Once the jewel of public health in New Vance City, the Memorial Hospital now festers as a hollow echo of its past—a decaying temple to medicine drowned in death and silence. Designated as the primary triage hub during the Collapse, it was where the first infected were brought, studied, and ultimately locked inside. Quarantine failed. Containment broke. Floors were sealed, then floors below them. Now, the entire structure lies entombed in its own failure. It sits within the Shambler’s Graveyard, its lower levels pulsing with nests and viral rot. But something stranger has claimed its wards: the Silent Walkers. Cloaked in bone and gauze, they drift through the halls like mourners in a forgotten ritual, pacifying the infected with unknowable means. Some say they view the hospital as sacred ground. Others say it’s a hive for whatever communion they share with the shamblers. Few scavs dare breach the red-lined halls. Fewer still come back unchanged.

Appearance

The hospital looms like a tombstone over the surrounding ruins, its once-glass facade now splintered into jagged maws of reflection. Ivy-like fungal cords wrap its outer shell, pulsing with faint, unnatural light. Entrances are blocked by barricades welded shut, their rust etched with messages in blood and ash—warnings or invitations, it’s hard to say. Inside, the air is thick and metallic, laced with formaldehyde, mildew, and the unmistakable scent of old blood. Hallways stretch endlessly under blinking emergency lights, casting strobe shadows on cracked tiles and overturned wheelchairs. Elevators gape open like mouths, leading nowhere. Medical posters curl on the walls like dying leaves. In the ICU wing, Silent Walkers tend to the infected as if in reverent ceremony, their skeletal adornments clinking softly as they move. They do not acknowledge intruders. They do not stop. The building breathes in sickness, exhales silence.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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