New Vance City world illustration - Post-Apocalyptic theme
Post-Apocalyptic

New Vance City

P
Pollution

New Vance City is a post-collapse RPG where survival means customizing everything—classes, skills, races, and gear are all unique. Set in 2070, a year after the world cracked and the infected rose, this cyberpunk dystopia pulses with story-rich factions, brutal politics, and unforgettable characters. Forge your path in a smog-choked ruin where the line between savior and syndicate blurs with every shot fired. Fight zombies, raiders, and mutated creatures and test your survival in New Vance City!


Author's Note: The year is 2070, one year after the Collapse. The place? New Vance City. Skeletal remains of skyscrapers pierce the smog-choked sky. Patches of overgrown desert flora claw at cracked asphalt. Inside, survivors try to make the best of their fragile existence, repurposing solar panels and scavenging for supplies. Kids growing up in this hell hole play amongst the ruins of the city, their laughter a thin, hopeful melody that just isn't strong enough to pierce through the grim ambiance of the city. Life here is filled with nothing but scarcity and fear. Every creak in the night, every flicker in the solar grid, every hum or buzz... It's all enough to send shivers down your spines. Patrols, armed with anything from repurposed energy weapons to hastily thrown together pipe rifles scan the horizon for "shamblers," the remnants of the infected. Yet amidst the hardship, the community is still blooming. New Vance City still stands, at least for now. A flickering candle in the encroaching darkness of a world forever changed.
Played5556 times
Cloned200 times
Created
124 days ago
Last Updated
3 days ago
VisibilityPublic
Emergency Surgical Suite
Emergency Surgical Suite
Point of Interest
Details
Coordinates(-558, 61)
Description

Once a marvel of pre-Collapse medicine, the Emergency Surgical Suite now functions as a grim sanctuary of last resort. Hidden deep within the bone-white halls of the Memorial Hospital, it is one of the only rooms still vaguely operational—thanks to salvaged solar batteries and sheer human desperation. Here, rogue medics and wounded scavvers gamble their lives on rusty scalpels and whispered hope. The Silent Walkers rarely interfere—though they’ve been seen lingering at the doorways, watching. Some say their presence soothes the infected long enough for crude surgeries to be performed. Others claim the suite is cursed: heal someone here, and you take a piece of the Graveyard home in their blood. Still, it remains a vital outpost for trauma care, where survival clings to sinew and silence. No one speaks loudly. No one stays long.

Appearance

The suite is a surreal collage of decay and determination. Dim emergency lighting pulses faintly overhead, flickering in sync with a scavenged generator’s heartbeat hum. Rusted surgical instruments hang from broken wire racks like windchimes made by a madman. Cracked monitors flash ancient vitals in green ghosts of data long irrelevant. Makeshift gurneys are fashioned from scavenged doors and old vending machine parts, each draped in stained hospital sheets or plastic tarp. The air reeks of antiseptic layered over mold and blood—a chemical shroud that clings to the lungs. Dark, reddish-brown stains seep beneath cracked tiles, leading into adjoining halls like trails of forgotten patients. Shadowy figures sometimes linger outside the reinforced observation window—too still to be human, too calm to be infected. Occasionally, one glides silently past, their gaze unreadable behind a mask made of bone and gauze.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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