New Vance City is a post-collapse RPG where survival means customizing everything—classes, skills, races, and gear are all unique. Set in 2070, a year after the world cracked and the infected rose, this cyberpunk dystopia pulses with story-rich factions, brutal politics, and unforgettable characters. Forge your path in a smog-choked ruin where the line between savior and syndicate blurs with every shot fired. Fight zombies, raiders, and mutated creatures and test your survival in New Vance City!
Played | 5554 times |
Cloned | 200 times |
Created | 124 days ago |
Last Updated | 3 days ago |
Visibility | Public |
Coordinates | (-556, 61) |
Once a vital nerve center of medical relief, the hospital's pharmacy now lies entombed in silence, its shelves a decaying shrine to the old world’s hope. Supplies once rationed to thousands now sit abandoned behind half-melted barriers and cracked bio-lockers. The smell of expired antiseptics lingers like a memory, mingling with mildew and blood. Despite decades of rot, scavvers whisper that some sealed caches remain intact—vaccines, painkillers, even old-world antivirals. But those who enter don’t always return. Silent Walkers drift through these corridors, their pale eyes sweeping across labels as if reading forgotten prescriptions. Some say they’re drawn to the medicines. Others claim they leave behind items in exchange—notes scrawled in blood, preserved hearts in jars. The pharmacy is treasure and trap. It heals, it haunts, and in the end, it remembers.
The pharmacy is half-collapsed under the weight of time, its once-sterile walls now streaked with rust and moss that bloom beneath broken ceiling tiles. Long, steel shelving units bow with age, some snapped entirely under the strain of forgotten stockpiles. Fluorescent lights overhead flicker with no rhythm, casting ghostly pulses across cracked linoleum floors soaked in brackish puddles. A child’s medical mask lies next to an open pill bottle, untouched for years. Digital inventory screens stutter with error codes and patient names that loop endlessly. Glass cabinets, some miraculously unbroken, reflect figures that may or may not be there. In the far corner, a forgotten first-aid drone sits still, its red cross logo obscured by handprints. Everything hums—not with power, but with presence. The room is a reliquary of desperation, wrapped in quiet judgment.