New Vance City world illustration - Post-Apocalyptic theme
Post-Apocalyptic

New Vance City

P
Pollution

New Vance City is a post-collapse RPG where survival means customizing everything—classes, skills, races, and gear are all unique. Set in 2070, a year after the world cracked and the infected rose, this cyberpunk dystopia pulses with story-rich factions, brutal politics, and unforgettable characters. Forge your path in a smog-choked ruin where the line between savior and syndicate blurs with every shot fired. Fight zombies, raiders, and mutated creatures and test your survival in New Vance City!


Author's Note: The year is 2070, one year after the Collapse. The place? New Vance City. Skeletal remains of skyscrapers pierce the smog-choked sky. Patches of overgrown desert flora claw at cracked asphalt. Inside, survivors try to make the best of their fragile existence, repurposing solar panels and scavenging for supplies. Kids growing up in this hell hole play amongst the ruins of the city, their laughter a thin, hopeful melody that just isn't strong enough to pierce through the grim ambiance of the city. Life here is filled with nothing but scarcity and fear. Every creak in the night, every flicker in the solar grid, every hum or buzz... It's all enough to send shivers down your spines. Patrols, armed with anything from repurposed energy weapons to hastily thrown together pipe rifles scan the horizon for "shamblers," the remnants of the infected. Yet amidst the hardship, the community is still blooming. New Vance City still stands, at least for now. A flickering candle in the encroaching darkness of a world forever changed.
Played5557 times
Cloned200 times
Created
125 days ago
Last Updated
4 days ago
VisibilityPublic
The Morgue
The Morgue
Point of Interest
Details
Coordinates(-558, 62)
Description

Once the last stop for the infected and the unfortunate, the morgue beneath New Vance Memorial is now something far more disturbing. The refrigeration units hum faintly, still functional, still cold. But they no longer hold corpses awaiting autopsy—they cradle remnants the Silent Walkers consider "worthy": bones polished clean, fetuses sealed in amber, and odd hybrid growths kept in preservation tanks. Survivors rarely enter, but when they do, it’s to barter in silence—offering scavenged bio-relics in exchange for cryptic blessings or immunity rites. The Walkers don’t speak here. They perform. They collect. They watch. Some say the morgue is sacred to them, a convergence point between the living and the almost-dead. Others claim it's where Walkers are made, molded from rot and reverence. One thing is certain: you don’t leave the morgue unchanged. Not mentally. Not biologically.

Appearance

The Morgue is a subterranean vault of sterile white decay. Fluorescent tubes flicker above, casting haloes on the steel slab tables that stretch in rows like altars. Body drawers line the far walls, each etched with cryptic symbols—bone-carved and inked in blood that hasn’t fully dried. Preserved remains float in cracked tanks lit from below, bathing the room in an otherworldly glow. The air is chilled but not clean, filled with the coppery tang of blood, formaldehyde, and something mossy—like breath exhaled through dead lungs. Every sound echoes here: the creak of a drawer, the scrape of bare feet on tile. In the corners, Silent Walkers kneel or stand motionless, draped in stitched rags and veils of gauze, murmuring beneath their breath or simply watching. Flickering hospital monitors pulse with flatlines and glitchy biometric data, as if recording something not quite alive. The Morgue doesn't just contain the dead. It nurtures something becoming.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
We are not affiliated with Dungeons & Dragons or Wizards of The Coast in any way.
© 2025 Friends & Fables
Privacy PolicyTerms of Service