New Vance City world illustration - Post-Apocalyptic theme
Post-Apocalyptic

New Vance City

P
Pollution

New Vance City is a post-collapse RPG where survival means customizing everything—classes, skills, races, and gear are all unique. Set in 2070, a year after the world cracked and the infected rose, this cyberpunk dystopia pulses with story-rich factions, brutal politics, and unforgettable characters. Forge your path in a smog-choked ruin where the line between savior and syndicate blurs with every shot fired. Fight zombies, raiders, and mutated creatures and test your survival in New Vance City!


Author's Note: The year is 2070, one year after the Collapse. The place? New Vance City. Skeletal remains of skyscrapers pierce the smog-choked sky. Patches of overgrown desert flora claw at cracked asphalt. Inside, survivors try to make the best of their fragile existence, repurposing solar panels and scavenging for supplies. Kids growing up in this hell hole play amongst the ruins of the city, their laughter a thin, hopeful melody that just isn't strong enough to pierce through the grim ambiance of the city. Life here is filled with nothing but scarcity and fear. Every creak in the night, every flicker in the solar grid, every hum or buzz... It's all enough to send shivers down your spines. Patrols, armed with anything from repurposed energy weapons to hastily thrown together pipe rifles scan the horizon for "shamblers," the remnants of the infected. Yet amidst the hardship, the community is still blooming. New Vance City still stands, at least for now. A flickering candle in the encroaching darkness of a world forever changed.
Played5556 times
Cloned200 times
Created
124 days ago
Last Updated
3 days ago
VisibilityPublic
Gear Rat Trading Post
Gear Rat Trading Post
Point of Interest
Details
Coordinates(-381, -268)
Description

Slag-welded to the side of a collapsed foundry, the Gear Rat Trading Post is the closest thing the Rats have to a “market.” It’s a snarling bazaar where barter is blood sport and trust is rusted scrap. Raiders, smugglers, and desperate mechanics haul in their salvage and tech—hoping to trade with the iron-fisted sub-warlords who run the post like war barons. Oversight is brutal, with every deal taxed in oil or body parts. Surveillance drones buzz overhead, and any dishonesty is punished with a boot to the smelter. Raiders may be welcome, but outsiders walk a blade’s edge. Despite the danger, the post thrives, offering one-of-a-kind creations only the Rats could forge: a chainsaw bayonet built from a printer, or a riot suit made of vending machine doors. Trade here isn’t just about survival—it’s a flex of dominance. Come prepared, come armed, and come knowing you’re one wrong offer away from being sold for scrap.

Appearance

The post is a gnashing mess of rebar spires, rusted scaffolding, and smoke-belching welding rigs. Scrap banners stitched from hazard tape and rat hides hang overhead, flapping in chemical-laced winds. The central plaza is an open smelting pit ringed by jagged merchant stalls made from gutted loaders and shipping crates. A hollowed-out crane serves as the auction block, its claw still twitching from some half-functional AI. Flammable barrels line the walkways, casting everything in a feverish orange haze. Scavenger wares dangle from hooks—ranging from laser-drilled augments to half-melted dolls fused to knives. Air compressors hiss beside gear-grinders that never stop turning. The scent is pure Rust Belt rot: ozone, scorched rubber, old blood, and diesel backwash. Graffiti in oil reads “TRADE HARD. BLEED CLEAN.” because here, commerce is war—and the Rats always win.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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