New Vance City world illustration - Post-Apocalyptic theme
Post-Apocalyptic

New Vance City

P
Pollution

New Vance City is a post-collapse RPG where survival means customizing everything—classes, skills, races, and gear are all unique. Set in 2070, a year after the world cracked and the infected rose, this cyberpunk dystopia pulses with story-rich factions, brutal politics, and unforgettable characters. Forge your path in a smog-choked ruin where the line between savior and syndicate blurs with every shot fired. Fight zombies, raiders, and mutated creatures and test your survival in New Vance City!


Author's Note: The year is 2070, one year after the Collapse. The place? New Vance City. Skeletal remains of skyscrapers pierce the smog-choked sky. Patches of overgrown desert flora claw at cracked asphalt. Inside, survivors try to make the best of their fragile existence, repurposing solar panels and scavenging for supplies. Kids growing up in this hell hole play amongst the ruins of the city, their laughter a thin, hopeful melody that just isn't strong enough to pierce through the grim ambiance of the city. Life here is filled with nothing but scarcity and fear. Every creak in the night, every flicker in the solar grid, every hum or buzz... It's all enough to send shivers down your spines. Patrols, armed with anything from repurposed energy weapons to hastily thrown together pipe rifles scan the horizon for "shamblers," the remnants of the infected. Yet amidst the hardship, the community is still blooming. New Vance City still stands, at least for now. A flickering candle in the encroaching darkness of a world forever changed.
Played5554 times
Cloned200 times
Created
124 days ago
Last Updated
3 days ago
VisibilityPublic
The Chemical Plant
The Chemical Plant
Point of Interest
Details
Coordinates(8, -207)
Description

Once a proud refinery complex under Gear Rat control, the Veridian Decay Chemical Plant was ground zero for the Chem Zone’s birth. During the Collapse, pressure build-up from ruptured vats and hybrid fuel lines triggered a cataclysmic detonation that poisoned the soil, fractured the plant, and vaporized a large chunk of the surrounding grid. Now, it stands as a cautionary carcass—its branding eroded, its halls echoing with caustic wind. Toxic runoff leaks endlessly into the cracked basin below, spawning irradiated horrors and mutagenic phenomena. Scavvers risk the zone for high-yield salvage—rare polymers, pre-Collapse stabilizers, maybe even unspent reactor cores. But few return unscarred. The plant is infamous for birthing Crystal Wretches in clusters, and rarities like Fume-Bloated Brutes and Caustic Crawlers have been sighted dissolving armored raiders in moments. Inside Veridian, the air itself is a slow death sentence. Nothing is clean. Nothing is safe.

Appearance

The Veridian Decay looms like a metallic crypt—its exterior pitted with corrosion, signage melted into unreadable slag. Stacks of oxidized rebar jut skyward like exposed ribs. Pools of glowing sludge steam in cratered loading bays, while neon-green mists swirl around collapsed pressure towers. Pipework twists overhead like rusted veins, many ruptured and weeping fluorescent bile into the open. Inside, flickering emergency lights pulse erratically, bathing twisted catwalks and broken terminals in sickly hues. Walls are pocked with chemical burns and eerie growths—calcified blooms, breathing fungus, or shattered vats that leak tar-thick mutagens. Every corner whispers of mechanical ghosts and liquified madness. The floor groans underfoot, slick with ooze and warped metal. Somewhere deep in its gut, gears still turn—not powered by electricity, but by something far less stable.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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