New Vance City world illustration - Post-Apocalyptic theme
Post-Apocalyptic

New Vance City

P
Pollution

New Vance City is a post-collapse RPG where survival means customizing everything—classes, skills, races, and gear are all unique. Set in 2070, a year after the world cracked and the infected rose, this cyberpunk dystopia pulses with story-rich factions, brutal politics, and unforgettable characters. Forge your path in a smog-choked ruin where the line between savior and syndicate blurs with every shot fired. Fight zombies, raiders, and mutated creatures and test your survival in New Vance City!


Author's Note: The year is 2070, one year after the Collapse. The place? New Vance City. Skeletal remains of skyscrapers pierce the smog-choked sky. Patches of overgrown desert flora claw at cracked asphalt. Inside, survivors try to make the best of their fragile existence, repurposing solar panels and scavenging for supplies. Kids growing up in this hell hole play amongst the ruins of the city, their laughter a thin, hopeful melody that just isn't strong enough to pierce through the grim ambiance of the city. Life here is filled with nothing but scarcity and fear. Every creak in the night, every flicker in the solar grid, every hum or buzz... It's all enough to send shivers down your spines. Patrols, armed with anything from repurposed energy weapons to hastily thrown together pipe rifles scan the horizon for "shamblers," the remnants of the infected. Yet amidst the hardship, the community is still blooming. New Vance City still stands, at least for now. A flickering candle in the encroaching darkness of a world forever changed.
Played5556 times
Cloned200 times
Created
124 days ago
Last Updated
3 days ago
VisibilityPublic
The Loading Docks
The Loading Docks
Point of Interest
Details
Coordinates(-57, -216)
Description

Once a logistical heart for the plant’s chemical exchanges, the Loading Docks now sit rotting at the southern fringe of the Chem Zone—where rust meets ruin and the air chews at your teeth. Here, trucks once hauled volatile compounds through reinforced bays and crane lines whispered across heavy slabs of synthcrete. But now? It’s an open-air grave for the industrial age. The place offers a rare stretch of flat terrain, making it useful for staging scav runs, ambushes, or ill-advised campfires. Raiders occasionally squat here between sorties, and Gear Rat expeditions have been known to use it as a forward post before diving deeper into the zone. Those who stay long report strange shifting in the fog at night—figures, reflections, the echo of mechanisms restarting themselves. Nobody works here anymore. But something still moves the crates. And it doesn’t like being watched.

Appearance

Cracked concrete slabs stretch across the expanse like peeling skin, interrupted by the towering carcasses of loading cranes—tangled metal limbs frozen mid-lift. Their hooks dangle with rusted menace, some still clutching shattered crates lined with synthetic padding or chemical-stained foam. Containers lie gutted and warped, their sides collapsed inward like crushed soda cans, marked with hazard glyphs half-dissolved by acid rains. Thick vines—mutated by chemical runoff—climb between gear teeth and suspension rigs, pulsing with dull bioluminescence. Acrid puddles ripple with oily hues of green, orange, and violet, forming corrosive mirrors that twitch at every passing footfall. Overhead, faded signage peels like sunburn, bearing logos of corporations long buried by the Collapse. Wind carries the high whine of malfunctioning servo-arms still attempting to obey orders issued a decade ago. The entire place feels suspended between automation and abandonment—half-living, wholly lethal.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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