New Vance City world illustration - Post-Apocalyptic theme
Post-Apocalyptic

New Vance City

P
Pollution

New Vance City is a post-collapse RPG where survival means customizing everything—classes, skills, races, and gear are all unique. Set in 2070, a year after the world cracked and the infected rose, this cyberpunk dystopia pulses with story-rich factions, brutal politics, and unforgettable characters. Forge your path in a smog-choked ruin where the line between savior and syndicate blurs with every shot fired. Fight zombies, raiders, and mutated creatures and test your survival in New Vance City!


Author's Note: The year is 2070, one year after the Collapse. The place? New Vance City. Skeletal remains of skyscrapers pierce the smog-choked sky. Patches of overgrown desert flora claw at cracked asphalt. Inside, survivors try to make the best of their fragile existence, repurposing solar panels and scavenging for supplies. Kids growing up in this hell hole play amongst the ruins of the city, their laughter a thin, hopeful melody that just isn't strong enough to pierce through the grim ambiance of the city. Life here is filled with nothing but scarcity and fear. Every creak in the night, every flicker in the solar grid, every hum or buzz... It's all enough to send shivers down your spines. Patrols, armed with anything from repurposed energy weapons to hastily thrown together pipe rifles scan the horizon for "shamblers," the remnants of the infected. Yet amidst the hardship, the community is still blooming. New Vance City still stands, at least for now. A flickering candle in the encroaching darkness of a world forever changed.
Played5556 times
Cloned200 times
Created
124 days ago
Last Updated
3 days ago
VisibilityPublic
The Waste Treatment Ponds
The Waste Treatment Ponds
Point of Interest
Details
Coordinates(45, -160)
Description

Once a regulatory backlot of the Gear Rats’ refinery complex, the Waste Treatment Ponds were designed to neutralize industrial runoff—until the Collapse ignited every fail-safe and dumped decades of unchecked chemical slurry into their basins. Now they stew as glowing cauldrons of mutagenic soup, surrounded by rotted catwalks and the sound of burbling bio-death. The sludge bubbles with unnatural rhythms, birthing flora that pulses like organs and fauna that shouldn’t crawl, but do. Crystal Wretches cluster near the pond rims, feasting on radiant filth, while scavvers whisper about slick-skinned “pondspawn” dragging whole caravans into the muck. Even the Gear Rats refuse to touch the area now—too unstable, too cursed. Rumor says the ponds remember every chemical ever poured into them and are learning to react. To adapt. Maybe even to hunt.

Appearance

The Waste Treatment Ponds stretch out in uneven tiers—massive concrete vats fractured by subsidence and warped heat. Their contents glow a sickly medley of green, orange, and violet, casting shifting auras across the skeletal gantries above. Pipes dribble neon ooze into the tanks like feeding tubes, and rusted valve wheels spin without input. Around the ponds, twisted foliage writhes with unnatural colors: ferns made of chrome, blossoms that hiss steam, and vine growth that clings and pulses to the beat of your breath. Pockmarked catwalks teeter over the sludge, their supports half-melted and marked with hazard glyphs now unreadable under mineral blooms. Overhead, clouds hang low and iridescent, catching the chemical fumes like stained glass in a cathedral of decay. The air is heavy—warm, wet, metallic—and always watching.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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