New Vance City world illustration - Post-Apocalyptic theme
Post-Apocalyptic

New Vance City

P
Pollution

New Vance City is a post-collapse RPG where survival means customizing everything—classes, skills, races, and gear are all unique. Set in 2070, a year after the world cracked and the infected rose, this cyberpunk dystopia pulses with story-rich factions, brutal politics, and unforgettable characters. Forge your path in a smog-choked ruin where the line between savior and syndicate blurs with every shot fired. Fight zombies, raiders, and mutated creatures and test your survival in New Vance City!


Author's Note: The year is 2070, one year after the Collapse. The place? New Vance City. Skeletal remains of skyscrapers pierce the smog-choked sky. Patches of overgrown desert flora claw at cracked asphalt. Inside, survivors try to make the best of their fragile existence, repurposing solar panels and scavenging for supplies. Kids growing up in this hell hole play amongst the ruins of the city, their laughter a thin, hopeful melody that just isn't strong enough to pierce through the grim ambiance of the city. Life here is filled with nothing but scarcity and fear. Every creak in the night, every flicker in the solar grid, every hum or buzz... It's all enough to send shivers down your spines. Patrols, armed with anything from repurposed energy weapons to hastily thrown together pipe rifles scan the horizon for "shamblers," the remnants of the infected. Yet amidst the hardship, the community is still blooming. New Vance City still stands, at least for now. A flickering candle in the encroaching darkness of a world forever changed.
Played5554 times
Cloned200 times
Created
124 days ago
Last Updated
3 days ago
VisibilityPublic
The Devil's Den
The Devil's Den
Point of Interest
Details
Coordinates(452, -730)
Description

The Devil’s Den is a chaotic subterranean enclave nestled deep within the fragmented ruins claimed by the Raiders. It sprawls through forgotten service tunnels and blasted subway shafts, a hazardous labyrinth pulsating with the flicker of scavenged neon strips and crude LED clusters. This shadowy maze serves as the Raiders’ most volatile black market, where stolen tech, stolen solar cells, illicit bio-mods, and forbidden weapons exchange hands beneath the constant hum of jury-rigged generators. The air is thick with smoke, the stench of burnt synth-drugs, and the electric tang of overheated circuitry. Raider gangs, unbound by faction or law, haggle and plot here amid fractured holograms and graffiti-tagged walls—each deal a gamble and each alliance fleeting. The Perimeter Watch rarely ventures beyond the outer layers, wary of ambush and hidden snipers. In this den, desperation and hunger fuel the ruthless trade of New Vance’s most dangerous currency: survival.

Appearance

Dim, fluctuating lights cast twisted shadows along cracked concrete walls scarred with layers of graffiti—symbols of blood-soaked promises and warnings. Tangled cables snake across broken floors, feeding power to haphazard stalls draped in patched tarps and rusted metal plates. The low drone of patched-together generators thrums like a heartbeat, punctuated by bursts of static from jury-rigged comms. Shattered holo-screens flicker erratically, their once-bright ads warped into grotesque, ghostly images. Figures clad in scavenged armor shuffle through narrow corridors, faces obscured by soot and cracked goggles, clutching makeshift weapons. The scent of burnt oil, stale smoke, and chemical vapors hangs heavy, mixing with the metallic taste of fear. Rusted pipes drip sporadically, echoing through the tunnels like distant gunfire. Every corner hides whispered deals, hidden blades, and the palpable tension of those who know they could be next to vanish into the shadows.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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