Survival in New Vance world illustration - Post-Apocalyptic theme
Post-Apocalyptic

Survival in New Vance

P
Pollution

In 2070, a zombie virus threatens mankind. A futuristic, dystopian, cyberpunk test of survival!


Author's Note: The year is 2070, one year after the Collapse. The place? New Vance City. Skeletal remains of skyscrapers pierce the smog-choked sky. Patches of overgrown desert flora claw at cracked asphalt. Inside, survivors try to make the best of their fragile existence, repurposing solar panels and scavenging for supplies. Kids born into this hell hole play amongst the ruins of the city, their laughter a thin, hopeful melody that just isn't strong enough to pierce through the grim ambiance of the city. Life here is filled with nothing but scarcity and fear. Every creak in the night, every flicker in the solar grid, every hum or buzz... It's all enough to send shivers down your spines. Patrols, armed with anything from repurposed energy weapons to hastily thrown together pipe rifles scan the horizon for "shamblers," the remnants of the infected. Yet amidst the hardship, the community is still blooming. New Vance City still stands, at least for now. A flickering candle in the encroaching darkness of a world forever changed.
Played672 times
Cloned42 times
Created
33 days ago
Last Updated
3 days ago
VisibilityPublic
The Devil's Den
The Devil's Den
Point of Interest
Details
Coordinates(452, -730)
Description

The Devil's Den, a subterranean maze carved from the city's forgotten sub-levels, pulses with a sickly neon glow. Flickering holographic ads, warped and distorted, cast long shadows across rusted metal walkways. The air, thick with the tang of ozone and cheap synth-drugs, vibrates with the low hum of illicit tech. This is the heart of the raider's black market, a place where stolen tech, bio-mods, and worse, change hands. Whispers of deals and betrayals echo through the tunnels, a constant reminder of the zone's brutal economy. Perimeter Watch dares not tread deep, their presence limited to brief, heavily armed incursions. This is where the desperate and the dangerous converge, a nexus of the city's darkest desires.

Appearance

The camp is shrouded in darkness, illuminated only by flickering lights from makeshift generators. Graffiti and strange symbols cover the walls, while the air is thick with tension and the scent of burnt metal.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
We are not affiliated with Dungeons & Dragons or Wizards of The Coast in any way.
© 2025 Friends & Fables
Privacy PolicyTerms of Service