New Vance City is a post-collapse RPG where survival means customizing everything—classes, skills, races, and gear are all unique. Set in 2070, a year after the world cracked and the infected rose, this cyberpunk dystopia pulses with story-rich factions, brutal politics, and unforgettable characters. Forge your path in a smog-choked ruin where the line between savior and syndicate blurs with every shot fired. Fight zombies, raiders, and mutated creatures and test your survival in New Vance City!
Played | 5554 times |
Cloned | 200 times |
Created | 124 days ago |
Last Updated | 3 days ago |
Visibility | Public |
Coordinates | (452, -730) |
The Devil’s Den is a chaotic subterranean enclave nestled deep within the fragmented ruins claimed by the Raiders. It sprawls through forgotten service tunnels and blasted subway shafts, a hazardous labyrinth pulsating with the flicker of scavenged neon strips and crude LED clusters. This shadowy maze serves as the Raiders’ most volatile black market, where stolen tech, stolen solar cells, illicit bio-mods, and forbidden weapons exchange hands beneath the constant hum of jury-rigged generators. The air is thick with smoke, the stench of burnt synth-drugs, and the electric tang of overheated circuitry. Raider gangs, unbound by faction or law, haggle and plot here amid fractured holograms and graffiti-tagged walls—each deal a gamble and each alliance fleeting. The Perimeter Watch rarely ventures beyond the outer layers, wary of ambush and hidden snipers. In this den, desperation and hunger fuel the ruthless trade of New Vance’s most dangerous currency: survival.
Dim, fluctuating lights cast twisted shadows along cracked concrete walls scarred with layers of graffiti—symbols of blood-soaked promises and warnings. Tangled cables snake across broken floors, feeding power to haphazard stalls draped in patched tarps and rusted metal plates. The low drone of patched-together generators thrums like a heartbeat, punctuated by bursts of static from jury-rigged comms. Shattered holo-screens flicker erratically, their once-bright ads warped into grotesque, ghostly images. Figures clad in scavenged armor shuffle through narrow corridors, faces obscured by soot and cracked goggles, clutching makeshift weapons. The scent of burnt oil, stale smoke, and chemical vapors hangs heavy, mixing with the metallic taste of fear. Rusted pipes drip sporadically, echoing through the tunnels like distant gunfire. Every corner hides whispered deals, hidden blades, and the palpable tension of those who know they could be next to vanish into the shadows.