New Vance City world illustration - Post-Apocalyptic theme
Post-Apocalyptic

New Vance City

P
Pollution

New Vance City is a post-collapse RPG where survival means customizing everything—classes, skills, races, and gear are all unique. Set in 2070, a year after the world cracked and the infected rose, this cyberpunk dystopia pulses with story-rich factions, brutal politics, and unforgettable characters. Forge your path in a smog-choked ruin where the line between savior and syndicate blurs with every shot fired. Fight zombies, raiders, and mutated creatures and test your survival in New Vance City!


Author's Note: The year is 2070, one year after the Collapse. The place? New Vance City. Skeletal remains of skyscrapers pierce the smog-choked sky. Patches of overgrown desert flora claw at cracked asphalt. Inside, survivors try to make the best of their fragile existence, repurposing solar panels and scavenging for supplies. Kids growing up in this hell hole play amongst the ruins of the city, their laughter a thin, hopeful melody that just isn't strong enough to pierce through the grim ambiance of the city. Life here is filled with nothing but scarcity and fear. Every creak in the night, every flicker in the solar grid, every hum or buzz... It's all enough to send shivers down your spines. Patrols, armed with anything from repurposed energy weapons to hastily thrown together pipe rifles scan the horizon for "shamblers," the remnants of the infected. Yet amidst the hardship, the community is still blooming. New Vance City still stands, at least for now. A flickering candle in the encroaching darkness of a world forever changed.
Played5557 times
Cloned200 times
Created
124 days ago
Last Updated
3 days ago
VisibilityPublic
The Bone Yard
The Bone Yard
Point of Interest
Details
Coordinates(553, -649)
Description

The Bone Yard sprawls like a festering wound at the ragged edge of the Raider’s Camp, a brutal testament to the lawlessness gnawing at New Vance City’s outskirts. This is no mere graveyard—it’s a twisted battlefield shrine where the spoils of chaos gather. Twisted carcasses of burnt-out vehicles, stripped to skeletal frames, lie heaped in jagged barricades mixed with shattered bone and broken gear. Scattered trophies of brutal raids—dried blood, cracked helmets, and broken chains—serve as grim warnings to any who might trespass. Here, raider packs like Wreckjaw’s brood assemble for their blood-soaked sorties, sharpening rusted blades beneath makeshift watchtowers built from scrap and skulls. The air is thick with the metallic scent of old blood and burning fuel, mixed with the ever-present haze of smog and dust. To the people of New Vance City, The Bone Yard is more than just wasteland—it’s a reminder that beyond the city walls, savage hunger still rules.

Appearance

Beneath a sky stained orange from perpetual dusk and fire smoke, The Bone Yard is a chaotic graveyard of rust and ruin. Jagged hulks of stripped vehicles lean like broken tombstones, their twisted steel ribs catching the flickering light of propane torches and distant bonfires. Scattered across the cracked asphalt are piles of fractured bones mixed with shattered gear and jagged scrap metal, glinting dangerously in the dim light. Ramshackle tents woven from tarps and patched leather cling to warped skeletons of buses and trucks, while crude scaffolding rises haphazardly, crowned with skulls and shattered helmets. The low, constant drone of scavenger engines revving mixes with the clatter of metalwork and distant, guttural laughter. Smoke curls from scattered fires, casting long, flickering shadows across the piled wreckage. Every surface is coated in dust, soot, and bloodstains—the colors of survival in a place where the weak don’t last long.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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