New Vance City world illustration - Post-Apocalyptic theme
Post-Apocalyptic

New Vance City

P
Pollution

New Vance City is a post-collapse RPG where survival means customizing everything—classes, skills, races, and gear are all unique. Set in 2070, a year after the world cracked and the infected rose, this cyberpunk dystopia pulses with story-rich factions, brutal politics, and unforgettable characters. Forge your path in a smog-choked ruin where the line between savior and syndicate blurs with every shot fired. Fight zombies, raiders, and mutated creatures and test your survival in New Vance City!


Author's Note: The year is 2070, one year after the Collapse. The place? New Vance City. Skeletal remains of skyscrapers pierce the smog-choked sky. Patches of overgrown desert flora claw at cracked asphalt. Inside, survivors try to make the best of their fragile existence, repurposing solar panels and scavenging for supplies. Kids growing up in this hell hole play amongst the ruins of the city, their laughter a thin, hopeful melody that just isn't strong enough to pierce through the grim ambiance of the city. Life here is filled with nothing but scarcity and fear. Every creak in the night, every flicker in the solar grid, every hum or buzz... It's all enough to send shivers down your spines. Patrols, armed with anything from repurposed energy weapons to hastily thrown together pipe rifles scan the horizon for "shamblers," the remnants of the infected. Yet amidst the hardship, the community is still blooming. New Vance City still stands, at least for now. A flickering candle in the encroaching darkness of a world forever changed.
Played5554 times
Cloned200 times
Created
124 days ago
Last Updated
3 days ago
VisibilityPublic
Skullcrack Hold
Skullcrack Hold
Point of Interest
Details
Coordinates(555, -826)
Description

Skullcrack Hold rises from the jagged ruins on the ragged outskirts of New Vance City—a ramshackle fortress forged from twisted steel, scorched concrete, and scavenged scraps. Once part of a skeletal skyscraper, its broken spine now serves as the brutal headquarters for the Raiders, a fractured pack of desperate survivors driven by hunger, violence, and the relentless need to survive. The Hold is less a fortress and more a war machine on the verge of collapse, its walls patched with scrap metal and lit by the harsh flicker of neon and propane torches. Here, crude weapons are crafted from salvaged tech and broken dreams, and blood debts are paid with savage efficiency. Patrols of snarling raiders crawl the perimeter, their crude scanners watching for threats from rival factions or the ever-watchful Perimeter Watch. In this hellscape, Skullcrack Hold stands as both a thorn in the city’s side and a grim reminder of chaos reigning unchecked.

Appearance

The Hold’s silhouette is a jagged crown against the smoke-thickened sky, its towering walls a chaotic collage of rusted ferrocrete, twisted girders, and slabs of burnt-out vehicles welded in place. Neon signs from long-dead storefronts pulse intermittently, casting sickly greens and reds over barbed wire entanglements and makeshift barricades. Inside, the air is thick with the acrid stench of oil, sweat, and burnt metal. Flickering propane lamps struggle against the encroaching darkness, illuminating hunched figures clad in patchwork armor fashioned from scraps and scavenged plating. War rigs—jury-rigged trucks and motorcycles—line battered loading docks, their engines growling like restless beasts. Scars of past battles mark every surface: bullet holes, scorch marks, and the bones of fallen enemies piled in heaps as grim trophies. Shadows dance unpredictably, whispering of the violence that waits just beyond the flickering light.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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