Survival in New Vance world illustration - Post-Apocalyptic theme
Post-Apocalyptic

Survival in New Vance

P
Pollution

In 2070, a zombie virus threatens mankind. A futuristic, dystopian, cyberpunk test of survival!


Author's Note: The year is 2070, one year after the Collapse. The place? New Vance City. Skeletal remains of skyscrapers pierce the smog-choked sky. Patches of overgrown desert flora claw at cracked asphalt. Inside, survivors try to make the best of their fragile existence, repurposing solar panels and scavenging for supplies. Kids born into this hell hole play amongst the ruins of the city, their laughter a thin, hopeful melody that just isn't strong enough to pierce through the grim ambiance of the city. Life here is filled with nothing but scarcity and fear. Every creak in the night, every flicker in the solar grid, every hum or buzz... It's all enough to send shivers down your spines. Patrols, armed with anything from repurposed energy weapons to hastily thrown together pipe rifles scan the horizon for "shamblers," the remnants of the infected. Yet amidst the hardship, the community is still blooming. New Vance City still stands, at least for now. A flickering candle in the encroaching darkness of a world forever changed.
Played672 times
Cloned42 times
Created
33 days ago
Last Updated
3 days ago
VisibilityPublic
Skullcrack Hold
Skullcrack Hold
Point of Interest
Details
Coordinates(555, -826)
Description

The Skullcrack Hold, a jagged monument to savage dominance, claws at the smog-choked sky, a crown of rust and reinforced ferrocrete. It's the raiders' epicenter, a fortress born from a skeletal skyscraper, its once-gleaming facade now a patchwork of scavenged metal and flickering neon. Within its walls, a cacophony of roaring engines and grating metal echoes, the soundtrack to brutal efficiency. This is no mere camp; it's a war machine, a nexus of power where raids are planned, weapons are forged, and the weak are culled. The air hums with the threat of violence, a tangible tension that permeates every corroded level. Perimeter Watch patrols skirt its perimeter, their scanners painting grim data, wary of the heavily armed forces that call this place home. It stands as a symbol of the Outskirts' untamed chaos, a constant, gnawing threat to New Vance City's fragile existence.

Appearance

The camp is surrounded by towering walls of rusted metal and barbed wire, with makeshift watchtowers manned by vigilant raiders. Inside, the air is thick with the smell of sweat and fear, illuminated by flickering neon lights that cast eerie shadows over the grim surroundings.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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