New Vance City world illustration - Post-Apocalyptic theme
Post-Apocalyptic

New Vance City

P
Pollution

New Vance City is a post-collapse RPG where survival means customizing everything—classes, skills, races, and gear are all unique. Set in 2070, a year after the world cracked and the infected rose, this cyberpunk dystopia pulses with story-rich factions, brutal politics, and unforgettable characters. Forge your path in a smog-choked ruin where the line between savior and syndicate blurs with every shot fired. Fight zombies, raiders, and mutated creatures and test your survival in New Vance City!


Author's Note: The year is 2070, one year after the Collapse. The place? New Vance City. Skeletal remains of skyscrapers pierce the smog-choked sky. Patches of overgrown desert flora claw at cracked asphalt. Inside, survivors try to make the best of their fragile existence, repurposing solar panels and scavenging for supplies. Kids growing up in this hell hole play amongst the ruins of the city, their laughter a thin, hopeful melody that just isn't strong enough to pierce through the grim ambiance of the city. Life here is filled with nothing but scarcity and fear. Every creak in the night, every flicker in the solar grid, every hum or buzz... It's all enough to send shivers down your spines. Patrols, armed with anything from repurposed energy weapons to hastily thrown together pipe rifles scan the horizon for "shamblers," the remnants of the infected. Yet amidst the hardship, the community is still blooming. New Vance City still stands, at least for now. A flickering candle in the encroaching darkness of a world forever changed.
Played5554 times
Cloned200 times
Created
124 days ago
Last Updated
3 days ago
VisibilityPublic
The Skull Pits
The Skull Pits
Point of Interest
Details
Coordinates(552, -649)
Description

Deep within the Bone Yard’s shattered expanse lies the Skull Pits—a grim, excavated hollow where the Raiders dump the skulls of their victims. This morbid cache is less a burial ground than a brutal monument to chaos and terror. Each bleached cranium tells a story of hunger, violence, and the raw survival instinct driving these feral packs. The Raiders use the pits as a psychological weapon, a gruesome display meant to cow rivals and prisoners alike into submission. Occasionally, skulls are modified with twisted cybernetic implants scavenged from ruined tech, adding eerie glows or mechanical eyes that twitch with cracked servos. The pits emit a heavy stench of rot and burnt flesh, mixing with the metallic tang of scavenged blood and rust. Above the pits, makeshift bone altars and crude war trophies rise—reminders that here, death is not just an end, but a savage proclamation of dominion in the fractured outskirts of New Vance City.

Appearance

The Skull Pits are carved into cracked asphalt and shattered concrete, a yawning crater rimmed by jagged metal scraps and broken bones. Faint glimmers of neon from the distant city flicker against piles of bleached skulls heaped like grim cairns, some wired with flickering, jury-rigged cybernetic enhancements—whirring servos, glowing ocular implants, and cracked LED fragments. Around the edges, rusted chains and spiked war banners flap in the choking dust, their tattered fabrics streaked with dried blood. The pits lie under a sickly orange haze, thick with smoke from distant propane fires and the acrid smell of burning plastic. Jagged shards of ruined vehicles and scavenged metal frame the site like broken sentinels. Occasionally, the ragged laughter of Raiders echoes over the grinding drone of scavenger bikes, while flickering torchlight casts long, flickering shadows that dance across the bone-strewn floor.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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