New Vance City is a post-collapse RPG where survival means customizing everything—classes, skills, races, and gear are all unique. Set in 2070, a year after the world cracked and the infected rose, this cyberpunk dystopia pulses with story-rich factions, brutal politics, and unforgettable characters. Forge your path in a smog-choked ruin where the line between savior and syndicate blurs with every shot fired. Fight zombies, raiders, and mutated creatures and test your survival in New Vance City!
Played | 5556 times |
Cloned | 200 times |
Created | 124 days ago |
Last Updated | 3 days ago |
Visibility | Public |
Coordinates | (554, -648) |
Nestled deep in the Bone Yard—a savage no-man’s-land at the edge of the Raider’s Camp—the Trophy Wall stands as a brutal monument to chaos and survival. Once part of a shattered roadside diner now reduced to rust and ash, this massive barricade is festooned with the grisly spoils of countless raids: cracked helmets, shattered solar panels, twisted weapons, and scavenged tech components. Each item is a claim staked in blood and fire, a warning to rivals and a celebration for the raiders who call this land home. The wall is a shifting archive of brutality, where trophies still drip with rust and dried blood, bearing the scars of desperate skirmishes. It fuels raider morale and rivalry alike—those who bring the best kills earn respect, and those who challenge the wall risk becoming its next exhibit.
The Trophy Wall looms beneath a sky perpetually choked by smoke and ash, a grotesque tapestry of scavenged metal, shattered glass, and cracked neon shards salvaged from a world long gone. Flickering propane torches cast sickly yellow light, illuminating jagged skulls wired into twisted scrap frames and sun-bleached bones hung alongside rusted machetes and jagged pipe guns. Makeshift cages of chain-link fence hold faded flags soaked in grime and dried blood, fluttering weakly in the acrid wind. Sections of the wall are reinforced with warped car hoods and twisted I-beams, while stained bullet casings rain down from piles of shattered glass bottles wedged between chunks of scorched rubber and shredded wires. Neon tubes intermittently buzz and sputter, casting eerie glows on the grotesque trophies: cracked solar cells wired into helmets, shattered cybernetic limbs, and faded dog tags tangled in barbed wire. The air smells of scorched oil, rust, and old death.