New Vance City world illustration - Post-Apocalyptic theme
Post-Apocalyptic

New Vance City

P
Pollution

New Vance City is a post-collapse RPG where survival means customizing everything—classes, skills, races, and gear are all unique. Set in 2070, a year after the world cracked and the infected rose, this cyberpunk dystopia pulses with story-rich factions, brutal politics, and unforgettable characters. Forge your path in a smog-choked ruin where the line between savior and syndicate blurs with every shot fired. Fight zombies, raiders, and mutated creatures and test your survival in New Vance City!


Author's Note: The year is 2070, one year after the Collapse. The place? New Vance City. Skeletal remains of skyscrapers pierce the smog-choked sky. Patches of overgrown desert flora claw at cracked asphalt. Inside, survivors try to make the best of their fragile existence, repurposing solar panels and scavenging for supplies. Kids growing up in this hell hole play amongst the ruins of the city, their laughter a thin, hopeful melody that just isn't strong enough to pierce through the grim ambiance of the city. Life here is filled with nothing but scarcity and fear. Every creak in the night, every flicker in the solar grid, every hum or buzz... It's all enough to send shivers down your spines. Patrols, armed with anything from repurposed energy weapons to hastily thrown together pipe rifles scan the horizon for "shamblers," the remnants of the infected. Yet amidst the hardship, the community is still blooming. New Vance City still stands, at least for now. A flickering candle in the encroaching darkness of a world forever changed.
Played5556 times
Cloned200 times
Created
124 days ago
Last Updated
3 days ago
VisibilityPublic
The Raider's Moot
The Raider's Moot
Point of Interest
Details
Coordinates(553, -648)
Description

The Raider’s Moot is the brutal nerve center of the Bone Yard’s chaotic raider clans, a grim theater where savage leaders carve out fleeting dominion amid the ruin. Here, battered warlords like Wreckjaw and Blister-King gather atop a ramshackle dais crafted from twisted scrap and scorched bones, plotting raids fueled by desperation and bloodlust. The Moot serves as both war room and sacrificial altar—where disputes end in blood or barter, and twisted rites mark loyalty with pain and fire. Armed raiders crowd the perimeter, their patched armor gleaming dully beneath flickering propane torches. This raw hub of violence thrums with tension, every shout, clash of metal, and guttural oath a reminder that power here is seized by the strong, held by the ruthless, and lost in a heartbeat.

Appearance

The Moot sprawls across a jagged clearing choked with rusted wrecks and broken bones. At its center stands a vast circular platform, crudely welded from scavenged metal plates, stained dark with old blood and dust. Makeshift barricades ring the space—piles of shattered helmets, cracked skulls, and twisted rebar topped with the tattered banners of fallen clans. Flickering propane lamps cast harsh, dancing shadows on the scarred faces of raider chieftains seated on thrones hewn from engine blocks and bone. Holographic remnants from pre-Collapse tech sputter weakly in the smoky air, their ghostly blue glow mixing uneasily with the orange flicker of open fires. Ragged tents and rusted vehicles crowd the edges, the acrid scent of burning fuel and sweat thick in the stagnant air. Every surface bears scars—slash marks, bullet holes, and crude graffiti—testament to the violence that forged this savage council ground.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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