New Vance City world illustration - Post-Apocalyptic theme
Post-Apocalyptic

New Vance City

P
Pollution

New Vance City is a post-collapse RPG where survival means customizing everything—classes, skills, races, and gear are all unique. Set in 2070, a year after the world cracked and the infected rose, this cyberpunk dystopia pulses with story-rich factions, brutal politics, and unforgettable characters. Forge your path in a smog-choked ruin where the line between savior and syndicate blurs with every shot fired. Fight zombies, raiders, and mutated creatures and test your survival in New Vance City!


Author's Note: The year is 2070, one year after the Collapse. The place? New Vance City. Skeletal remains of skyscrapers pierce the smog-choked sky. Patches of overgrown desert flora claw at cracked asphalt. Inside, survivors try to make the best of their fragile existence, repurposing solar panels and scavenging for supplies. Kids growing up in this hell hole play amongst the ruins of the city, their laughter a thin, hopeful melody that just isn't strong enough to pierce through the grim ambiance of the city. Life here is filled with nothing but scarcity and fear. Every creak in the night, every flicker in the solar grid, every hum or buzz... It's all enough to send shivers down your spines. Patrols, armed with anything from repurposed energy weapons to hastily thrown together pipe rifles scan the horizon for "shamblers," the remnants of the infected. Yet amidst the hardship, the community is still blooming. New Vance City still stands, at least for now. A flickering candle in the encroaching darkness of a world forever changed.
Played5554 times
Cloned200 times
Created
124 days ago
Last Updated
3 days ago
VisibilityPublic
Pit of Trials
Pit of Trials
Point of Interest
Details
Coordinates(555, -825)
Description

Deep in the heart of Skullcrack Hold, amid the jagged chaos of the Raider camp, lies the Pit of Trials—a brutal crucible where survival is proven by blood and bone. This sunken arena, carved from shattered concrete and twisted rebar, serves as the camp’s grim proving ground. Raiders brandish scavenged weapons, forcing new recruits into merciless combat to earn their place—or meet a swift, savage death. The air hangs heavy with the acrid mix of sweat, burnt oil, and spilled blood, punctuated by the snarls and jeers of the crowd. Here, strength and ruthlessness are the only currencies, and every fight echoes the desperate chaos of a world unraveled. The Pit is not just entertainment—it is law, ritual, and survival, binding the fractured Raiders in shared violence beneath flickering propane lamps and jagged scrap walls.

Appearance

The Pit of Trials is a jagged scar in the cracked heart of Skullcrack Hold’s central courtyard. Sunken several feet below the uneven ground level, it is ringed by crumbling ferrocrete walls, patched haphazardly with sheets of rusted metal and the remnants of shattered vehicles. Scrawled gang graffiti and bloodstains coat every surface, telling stories of countless brutal battles. Makeshift bleachers constructed from warped scrap metal, twisted girders, and gutted engine blocks loom unevenly above the pit, filled with rough-faced Raiders clad in scavenged armor and tattered rags. Flickering neon signs from dead world storefronts cast sickly green and red glows, battling the thick shadows. Propane torches sputter in rusty brackets, their orange flames throwing jagged silhouettes across the pit floor, littered with broken glass, discarded bullets, and smeared gore. The soundscape is a brutal cacophony of clangs, shouts, and blood-soaked grunts echoing off the battered walls.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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