Post-Apocalyptic
In 2070, a zombie virus threatens mankind. A futuristic, dystopian, cyberpunk test of survival!
Author's Note: The year is 2070, one year after the Collapse. The place? New Vance City. Skeletal remains of skyscrapers pierce the smog-choked sky. Patches of overgrown desert flora claw at cracked asphalt. Inside, survivors try to make the best of their fragile existence, repurposing solar panels and scavenging for supplies. Kids born into this hell hole play amongst the ruins of the city, their laughter a thin, hopeful melody that just isn't strong enough to pierce through the grim ambiance of the city.
Life here is filled with nothing but scarcity and fear. Every creak in the night, every flicker in the solar grid, every hum or buzz... It's all enough to send shivers down your spines. Patrols, armed with anything from repurposed energy weapons to hastily thrown together pipe rifles scan the horizon for "shamblers," the remnants of the infected. Yet amidst the hardship, the community is still blooming. New Vance City still stands, at least for now. A flickering candle in the encroaching darkness of a world forever changed.
Played | 668 times |
Cloned | 42 times |
Created | 33 days ago |
Last Updated | 3 days ago |
Visibility | Public |
The Holding Cells
Point of Interest
Details
Coordinates | (554, -825) |
Description
Located in the lower levels of the hold, the holding cells are where prisoners from raids, and those who have displeased the leaders are held. These cells are dark, cramped and decaying. The air is thick with the smell of fear and sickness. This is where the raiders hold valuable hostages, and where they interrogate those who have information they require.
Appearance
The cells are constructed of damp stone, with rusted iron bars that barely hold back the shadows within. Flickering torches cast eerie shadows on the walls, revealing the desperate faces of captives and the remnants of past struggles.