New Vance City world illustration - Post-Apocalyptic theme
Post-Apocalyptic

New Vance City

P
Pollution

New Vance City is a post-collapse RPG where survival means customizing everything—classes, skills, races, and gear are all unique. Set in 2070, a year after the world cracked and the infected rose, this cyberpunk dystopia pulses with story-rich factions, brutal politics, and unforgettable characters. Forge your path in a smog-choked ruin where the line between savior and syndicate blurs with every shot fired. Fight zombies, raiders, and mutated creatures and test your survival in New Vance City!


Author's Note: The year is 2070, one year after the Collapse. The place? New Vance City. Skeletal remains of skyscrapers pierce the smog-choked sky. Patches of overgrown desert flora claw at cracked asphalt. Inside, survivors try to make the best of their fragile existence, repurposing solar panels and scavenging for supplies. Kids growing up in this hell hole play amongst the ruins of the city, their laughter a thin, hopeful melody that just isn't strong enough to pierce through the grim ambiance of the city. Life here is filled with nothing but scarcity and fear. Every creak in the night, every flicker in the solar grid, every hum or buzz... It's all enough to send shivers down your spines. Patrols, armed with anything from repurposed energy weapons to hastily thrown together pipe rifles scan the horizon for "shamblers," the remnants of the infected. Yet amidst the hardship, the community is still blooming. New Vance City still stands, at least for now. A flickering candle in the encroaching darkness of a world forever changed.
Played5554 times
Cloned200 times
Created
124 days ago
Last Updated
3 days ago
VisibilityPublic
The Holding Cells
The Holding Cells
Point of Interest
Details
Coordinates(554, -825)
Description

Deep within the shadowed lower levels of Skullcrack Hold lie the Holding Cells—cramped, grim cages where the Raiders imprison those caught in their violent raids or those who cross the brutal pack leadership. These cells are not built for comfort or mercy, but for control through fear and suffering. The air is thick with the stench of sweat, rot, and decay, mingled with the metallic tang of blood and rusted iron. Prisoners—both valuable hostages and expendable captives—are squeezed into damp, corroded cells where sickness spreads unchecked. Interrogations here are brutal affairs, conducted under flickering propane lamps, punctuated by screams and the scraping of makeshift tools. Rumors say some captives vanish in the dead of night, dragged into the darkness beneath the Hold for rites or ransom. To be thrown into these cells is to face slow death or savage bargains in a city where survival is won by cruelty and cunning.

Appearance

The Holding Cells stretch beneath the fractured steel and concrete skeleton of Skullcrack Hold like a festering wound. Narrow corridors of cracked, soot-blackened stone wind between iron-barred cages, their rust flaking and bubbling under layers of grime. The bars groan with age and neglect, some bent by desperate hands, others stained with old blood and smeared soot. Flickering propane lamps hang from corroded hooks, casting long, jittery shadows that dance on cracked walls stained by streaks of dried sweat and tears. Pools of stagnant water puddle on the uneven floor, reflecting the gaunt, haunted faces of prisoners behind bars. Scrawled warnings, crude tally marks, and desperate pleas are etched into the stone and metal—messages from those who’ve been forgotten. The scent is overwhelming: a mix of mildew, sweat, rust, and the faint but unmistakable odor of decay, intensified by the muffled sounds of broken chains and whispered threats.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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